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Optimal Paths

A mod that forces all paths nodes to spawn. Can choose to make all nodes optimal for highscoring or as rare as possible.

Date uploaded 3 days ago
Version 1.3.1
Download link Binbin-Optimal_Paths-1.3.1.zip
Downloads 20
Dependency string Binbin-Optimal_Paths-1.3.1

README

Optimal Paths

This is a simple mod that forces all of the paths to be optimal.

Will be updated to include highlighting of the optimal path. (This will not update if you stray from the "true" optimal path)

Affects Obelisk Challenge in a mostly favorable way, but does not guarantee an optimal path there.

Any suggestions will be greatly appreciated.

Installation (manual)

  1. Click Manual Download at the top of the page.
  2. Extract the files from the .zip somewhere same.
  3. Navigate to the BepInEx directory. You can do this in Steam, right-click Across the Obelisk and select Manage -> Browse local files_
  4. Copy the com.binbin.OptimalPaths.dll from the extracted OptimalPaths\BepInEx\plugins to AcrossTheObelisk\BepInEx\plugins
  5. Depending on your extraction tool, you can directly extracting the mod directly into your BepInEx folder.

Installation (automatic)

  1. Download and install Thunderstore Mod Manager or r2modman.
  2. Click Install with Mod Manager button on top of the page.
  3. Run the game via the mod manager.

Support

This has been updated for version 1.4.5.

Hope you enjoy it and if have any issues, ping me in Discord or make a post in the modding #support-and-requests channel of the official Across the Obelisk Discord.

Donation

Please do not donate to me. If you wish to support me, I would prefer it if you just gave me feedback.

CHANGELOG

1.3.1

Disabled Highlight Path and Highscore Logging until they can get fixed in the future

1.3.0

Update for AtO v1.7.6.3 - Still a couple bugs (esp with future content) to be worked out, but should mostly be working

1.2.0

Update for AtO v1.7.0

Updated highscore path to include proper node for woods_5

1.1.2

Changed "Force Rare Events" to make all potentially combat nodes into event nodes.

1.1.1

Updated to allow for the Failed Expedition (Blood Blob) node to always spawn in non-highscore mode.

1.1.0

Updated to include non-highscoring variant. Highscoring only will be shifted to the highscoring modpack

1.0.0

Updated for v1.5.0. Still haven't included path highlighting just yet.

0.9.1

Fixed erroneous dependency. Mod should only require BepInEx.

0.9.0

Pre-release version.