| Date uploaded | 2 years ago |
| Version | 1.2.2 |
| Download link | Binbin-Too_Many_Perks-1.2.2.zip |
| Downloads | 172 |
| Dependency string | Binbin-Too_Many_Perks-1.2.2 |
This mod requires the following mods to function
meds-Obeliskial_Essentials
Essential reference classes and methods for Across the Obelisk modding.
Preferred version: 1.5.1README
Too Many Perks
Summary
Long story short, this adds too many extra perks to the game.
Currently adds/modifies over 100 perks.
There are likely a good number of bugs that were not caught, simply because there are so many perks. If you do come across any bugs, please ping me in the modding #support-and-requests channel of the Discord
Thank to Stonewall, sara, JackRenoson, Voodoo, GCHero, ga7021, Corydonn, and Corrufiles for their opinions and help with testing/debugging.
List of Perks
Click Here for Long List of Perks
General
Perks for Experience
exp0: Start with 10 Experience. Gain 10 Experience on level up.
exp1: Start with 10 Experience. Gain 10 Experience on level up.
exp2: Start with 10 Experience. Gain 10 Experience on level up.
exp3: Start with 40 Experience. Gain 40 Experience on level up.
Perks for Max HP
health6b: Max HP -12. Gain 12 Max HP on level up.
health6c: Max HP +36. Lose 14 Max HP on level up
health6d: At the start of your turn, if you are at max HP, gain 2 Vitality.
Perks for Resistances
resistance5b: All Resistances -4%. Gain 4% to all Resistances on level up
resistance5c: All Resistances +12%. Lose 4% to all Resistances on level up
resistance5d: Maximum resistances for heroes and monsters are now 97%.
Perks for Gold
currency6b: Gain 125 gold on level up.
currency6c: For every 2,000 gold you have, gain +10% damage.
currency6d: Rerolling the shop costs 25% less.
currency6e: Divinations cost 15% less.
Perks for Shards
shards5b: Gain 125 shards on level up.
shards5c: Increases chance for cards to be corrupted by 2%.
Perks for Disarm
disarm1a: This hero is immune to Disarm.
disarm1b: Disarm on this hero cannot be dispelled unless specified, but increases all resists by 10%.
Perks for Silence
silence1a: This hero is immune to Silence.
silence1b: Silence on this hero cannot be dispelled unless specified, but increases all damage by 7.
Perks for Sight
sight1d: At the start of your turn, gain 1 Evasion for every enemy with 100 or more Sight charges.
sight1e: When a monster reaches 100 charges of Sight, Dispel Sight and Purge 3.
Perks for Fast
fast0b: Fast on this hero can stack, but loses all charges at the start of turn.
fast0c: Fast on this hero falls off at the end of turn.
Perks for Slow
slow0b: Slow on monsters can stack up to 10, but only reduces Speed by 1 per charge
slow0c: Slow on heroes can stack up to 10, but only reduces Speed by 1 per charge
Perks for Mark
mark1d: Once per combat, when an enemy reaches 10 Mark, apply 2 Taunt.
mark1e: Every 2 Mark charges on enemies increases Piercing Damage by 3. Mark does not increase any other damage type.
Perks for Evasion
evasion: Evasion on all heroes can stack but loses all charges at the start of turn.
Perks for Energy
energy2d: Significantly increases the damage dealt by some high cost cards. Reduces damage dealt by some low cost cards. Works best for single damage instances.
Physical
Perks for Shackle
shackle1a: +1 Charge applied
shackle1b: This hero is immune to Shackle.
shackle1c: Shackle cannot be prevented by Immunity or Buffer.
shackle1d: At start of your turn, gain Fortify equal to your twice your Shackles.
shackle1e: Shackle on this hero increases Dark charges applied by 1 per charge of Shackle.
shackle1f: Shackle on monsters increases all damage received by 0.5 per base Speed per charge of Shackle.
Perks for Mitigate
mitigate1a: At the start of your turn, gain 2 Mitigate, but only stacks to 5.
mitigate1b: Mitigate on this hero does not lose charges at start of turn and stacks to 12.
mitigate1c: At the start of your turn, gain 7 Block per Mitigate charge.
mitigate1d: Mitigate on this hero reduces incoming damage by 2 per charge, but loses all charges at the start of your turn.
mitigate1e: Mitigate on heroes and monsters increases damage done by 10% per charge.
Perks for Poison
poison2d: If Restricted Power is enabled, increases Max Charges to 300.
poison2e: Poison on heroes and monsters reduces Slashing resistance by 0.25% per charge.
poison2f: Poison on monsters reduces all resistances by 5% for every 100 charges.
poison2g: Once per turn, when a monster with Poison dies, transfer 50% of their Poison charges to a random monster.
poison2h: -1 Poison. When this hero applies Poison, deal indirect Mind damage to the target equal to 30% of their Poison charges.
Perks for Bleed
bleed2d: If Restricted Power is enabled, increases Max Charges to 300.
bleed2e: When this hero hits an enemy with Bleed, they heal for 25% of the target's Bleed charges.
bleed2f: Bleed on monsters reduces Piercing resist by 0.25% per charge.
bleed2g: When a monster dies with Bleed, all monsters lose HP equal to 25% of the killed target's Bleed charges.
Perks for Thorns
thorns1d: Cannot be purged unless specified.
thorns1e: When a monster with Thorns dies, transfer their Thorns charges to a random hero.
thorns1f: Bless on heroes increases Thorns damage by 5% per charge. (UNTESTED)
Perks for Reinforce
reinforce1d: Reinforce on this hero increases Block charges received by 1 per charge of Reinforce.
Perks for Block
block5b: If Restricted Power is enabled, increases Max Charges to 600.
block5c: At start of combat, apply 2 Block to all heroes.
block5d: When this hero gains Block, they deal 1 Blunt to themselves and a random monster.
Perks for Taunt
taunt1e: Taunt on this hero can stack and increases damage by 1 per charge.
Perks for Fortify
fortify1d: At the end of this hero's turn, gain 1 Reinforce for every 2 Fortify charges.
Perks for Sharp
sharp1e: If Sharp on a hero would increase a damage type, it increases it by 1.5 damage per charge. Sharp on heroes only stacks to 25.
Perks for Fury
fury1d: For all heroes, at the end of turn, spread 70% of Fury to adjacent heroes. Fury on heroes loses all charges at end of turn.
Perks for Crack
crack2d: Crack on monsters reduces Speed by 1 for every 5 charges.
crack2e: Crack on monsters reduces Lightning resistance by 0.3% per charge.
crack2f: Crack on monsters increases Fire damage by 1/charge.
crack2g: Crack on monsters increases Mind damage by 1/charge.
Perks for Burn
burn2e: Burn increases the damage dealt by Dark explosions by 0.5% per charge.
Perks for Chill
chill2e: Chill on monsters reduces Cold and Mind resistance by 0.5% per charge.
chill2f: At the start of your turn, suffer 3 Chill. Chill on this hero reduces Speed by 1 for every 10 charges
chill2g: Chill on this hero reduces Speed by 1 for every 3 charges but does not reduce Cold resistance.
Perks for Sparks
spark2d: Spark on this hero increases Lighting damage by 0.2 per charge.
spark2e: Spark deal Fire damage. Spark decreases Fire resistance by 0.5% per charge and Lightning resistance by 0.5% per charge.
spark2f: When you hit an enemy with Sparks, deal Lightning damage equal to 20% of their Sparks to their sides.
spark2g: When this hero applies Spark, apply 1 Crack.
Perks for Insulate
insulate1d: Insulate on this hero prevents their Speed from being lowered by Chill.
insulate1e: Insulate on this hero increases Elemental damage by 10% per stack, but only increases Elemental resistances by 15%. Insulate on this hero stacks to 15.
Perks for Shield
shield5b: If Restricted Power is enabled, increases Max Charges to 300.
shield5c: At start of combat, apply 4 Shield to all heroes.
Perks for Wet
wet1d: Wet does not Dispel or Prevent Burn.
Perks for Inspire
inspire0d: If this hero ends their turn with 4 or more cards, gain 1 Inspire
Perks for Energize
energize1a: At start of your first turn, gain 1 Energize.
energize1b: Energize gives 2 energy per charge, but you can only have a maximum of 1 Energize.
energize1c: Energize increases all damage 1 per charge.
energize1d: If you end your turn with 4 or more energy, gain 1 Energize.
Perks for Spellsword
spellsword1a: Max stacks +2
spellsword1b: Spellsword on heroes reduces incoming damage by 2, but does not increase damage
spellsword1c: At the start of your turn, all heroes and monsters gain 1 Spellsword
spellsword1d: When this hero cast a Spell or Attack that costs 4 or more, gain 1 Spellsword
Perks for Powerful
powerful1d: If this hero gains Powerful when it is at max charges, gain 1 Vitality.
Perks for Paralyze
paralyze1a: +1 Charge.
paralyze1b: At the end of your turn, dispel Paralyze from all heroes.
paralyze1c: Once per enemy per combat, when an enemy reaches 100 Spark, apply 1 Paralyze.
Perks for Zeal
zeal1a: Zeal +1.
zeal1b: Zeal on this hero loses 3 charges per turn rather than all charges.
zeal1c: Zeal on this hero can stack up to 10, but reduces Speed by 2 per charge.
zeal1d: Zeal on heroes and monsters increases all resistances by 0.5% per Wet charge.
zeal1e: When this hero loses Zeal at end of turn, deal indirect Holy and Fire damage to all monsters equal to 4x the number of charges lost.
Perks for Scourge
scourge1a: Scourge +1.
scourge1b: Scourge on heroes and monsters loses 3 charges per turn rather than all charges. // TODO: Replace with -1/dark explosion
scourge1c: Scourge on monsters can stack but increases all resists by 3% per charge.
scourge1d: Instead of Chill, Scourge deals 2 Shadow damage per Sight charge.
scourge1e: Scourge on monsters increases burn damage by 15%/charge
Perks for Weak
weak1a: Weak +1.
weak1b: Weak on monsters reduces the application of Auras and Curses by 20%.
weak1c: Weak cannot be prevented by Immunity or Buffer, but reduces damage and healing by 25% instead of 50%.
weak1d: This hero is immune to Weak.
Perks for Healing
heal5b: When this hero heals a character at Max HP, apply 2 Powerful. [Powerful application cannot be increased by modifiers]
heal5c: +35% Heal received.
Perks for Insane
insane2d: Crack on monsters increases Blunt damage by an additional 1 for every 40 charges of Insane on that monster.
insane2e: Insane on this hero increases the effectiveness of sharp by 1% per charge.
insane2f: At the start of their turn, heroes and monsters gain 1 Scourge for every 30 Insane charges on them.
Perks for Dark
dark2e: Dark explosions deal Fire damage. Dark reduces Fire resistance by 0.5% per charge in addition to reducing Shadow resistance.
Perks for Sanctify
sanctify2d: Every 5 stacks of Sanctify increase the number of Dark charges needed for an explosion by 1.
sanctify2e: At start of their turn, heroes gain 1 Zeal for every 20 Sanctify charges on them.
Perks for Decay
decay1d: Decay purges Reinforce on heroes and monsters.
decay1e: Every stack of decay increases the damage dealt by poison by 20%.
Perks for Courage
courage1d: Courage increases Shield gained by this hero by 1 per charge.
Perks for Vitality
vitality1d: Vitality on this hero dispels Poison.
Perks for Bless
bless1d: Bless on all heroes increases Slashing, Fire, and Holy damage by 3% per charge but does not increase damage by 1.
Perks for Stanza
stanza0d: On their first turn, this hero gains Stanza I.
stanza0e: On their first turn, this hero gains Stanza II. This hero cannot gain Stanza I or Stanza III
Perks for Regeneration
regeneration1d: Regeneration on heroes prevents 1 Vulnerable per charge
Installation (manual) - Needs updating
- Install Obeliskial Essentials and Obeliskial Content.
- Click Manual Download at the top of the page.
- In Steam, right-click Across the Obelisk and select Manage->Browse local files.
- Extract the archive into the game folder. Your Across the Obelisk folder should now contain a BepInEx folder and a doorstop_libs folder.
- Run the game. If everything runs correctly, you will see this mod in the list of registered mods on the main menu.
- Press F5 to open/close the Config Manager and F1 to show/hide mod version information.
Installation (automatic)
- Download and install Thunderstore Mod Manager or r2modman.
- Click Install with Mod Manager button on top of the page.
- Run the game via the mod manager.
Donation
Please do not donate to me
CHANGELOG
1.6.8
Update for AtO v1.7.5
1.6.7
Fixed bug with Thorns1f not working
1.6.6
Sharp1f and Mitigate1e should now be working properly.
Updated text on crack2f and crack2g to properly reflect values used.
Buffed energize1d
1.6.5
Rust0g now properly applies to everyone
Leech0e now properly works and should consume charges
1.6.4
Update for AtO v1.7.4.2
Nerfed crack2e, crack2h, poison2e and bleed2f
Updated crack2d
Updated icons on shards perks
Rust0d should now work properly
1.6.3
Added Taunt1h, Burn2f, Courage1e, Reinforce1e, Insulate1f along with
Scourge perk reworks:
- Scourge0d
- Scourge0e
New Infuse perks
- Infuse0d
- Infuse0e
- Infuse0f
- Infuse0g
- Infuse0h
New Leech perks
- Leech0d
- Leech0e
- Leech0f
- Leech0g
1.6.2
Update for AtO v1.7.3.2
Hopefully reduced lag somewhat
New Perks:
- Zeal0d rework
- Zeal0e rework
- Rust0e rework
Bug fixes for all Rust and Zeal perks
1.6.1
Added Shield5d
1.6.0
Update for AtO v1.7.0
Updated Scourge, Zeal, and Rust perks to be added to the new options
1.5.8
Second rebuild for v1.6.22
1.5.7
Rebuild for v1.6.22
1.5.6
Added Sharp1g
1.5.5
Added Taunt1g
1.5.4
Fixed issue with scourge0e and dark crashing the game
Updated crack2h to include Piercing resist
Added Vulnerable0d
1.5.3
Moved Weak, Scourge, Zeal to the appropriate page
Renamed inspire0f to inspire0e since apparently I don't know my alphabet.
1.5.2
Reduced excessive logging
Added new perks: scourge0f, scourge0g, zeal0g, decay1f, powerful1e, fortify1f, taunt1f, rust0e, decay1g, energy2e, energy2f, inspire0e, energize1e
Nerfs to old perks:
- zeal0f - no longer increases resistances or applies burn.
- weak1c - reduced damage to 20% from 25%
- insane2d - nerfed to 50 from 40. Fixed working with Rust
- crack2f and 2g - nerfed to 0.75 damage/charge
- spark2g - No longer works with Icebreaker or is improved by modifiers. Now applies 2 Crack though
- insulate1e - brought down to 5%, stacks to 8
- currency5c - nerfed to 1% per 250 gold from 10% per 2000 gold. Also fixed this, it was assigned to the wrong perk before.
- poison2h - nerfed to 20% from 30%, now affected by Rust to bring it back to 30%
Buffs to old perks:
- zeal0c no longer reduces damage.
Altered old perks:
- decay1d - Now purges Insulate rather than Reinforce
- rust0g - Now scales on Rust rather than Bless. Damage increased
- poison2f - Changed to be "Poison on enemies deals Shadow Damage"
1.5.1
Update for AtO v1.6.22
Fixed Fortify Perk not displaying properly
Sharp1f should now display properly
1.5.0
bleed2c now properly applies to monsters rather than heroes
scourge0b should now be more compatible with Hecar
1.4.9
bleed2f now applies only to monsters
dark2b now properly prevents it from being dispelled
1.4.8
Added sharp1f
1.4.7
Updated Insulate1d to update when Insulate is applied.
Updated description for Mitigate1a
Fixed thorns1f from accidentally squaring thorns damage.
1.4.6
Nerfed Regen1d to only apply to the hero with the perk
Shackle1f no longer crashes the game
1.4.5
Updated spark2e to apply to monsters not heroes
Fixed Rust0c and Rust0d
Fortify1e text should now display
Health6d changed to give Vitality at end of turn, and updated to actually give vitality
Shackle1d should now apply the correct amount of fortify.
1.4.4
Added improved Debug Logging
1.4.3
Added Mark1g
1.4.2
Fixed Rust related crashes
1.4.1
Added Rust Perks, updated existing perks to be compatible with Rust.
These perks have not been tested so are likely to have some issues.
Refactored all auracurses related to Rust.
1.4.0
Initial Update for v1.5. Does not include new perks.
1.3.3
Updated Thorns1f
1.3.2
Updated text displays for updated perks (added in v1.3.0). Updated Dark2b.
1.3.1
Added Mark1f and Crack2i, updated Fotify1e
1.3.0
Updated: Energy2c, Bleed2b, Bleed2c, Sharp1d, Burn2d, Spark2c, , Reinforce1b, Insulate1b, Courage1b
Added: Crack2h, Fortify1e
These have been minimally tested, so please report bugs with them.
1.2.3
Bug fix for thorns1f and fixed chill2, crack2, and thorns1 perk nodes
1.2.2
Added thorns1f - UNTESTED
1.2.1
Added crack2g
1.2.0
Added evasion0b perk
1.1.8 and 1.1.9
Created zeal0f, minor description changes, removed damage reduction from zeal0c
1.1.7
Nerfed zeal0c
1.1.6
Fixed descriptions for crack2f and mark1e
1.1.5
Added Crack2f
1.1.4
Added Mark1e
1.1.3
Fixed insulate1d
1.1.2
Fixed fury1d and insulate1e
1.1.1
Updated spark2g to work multiple times per turn
1.1.0
Updated energy2d and fixed some bugs with it. Fixed a bug with Amelia and spellsword1c.
1.0.8 and 1.0.9
Added spark2g
1.0.7
Added crack2e and insulate1e, updated README
1.0.6
Bugfixes for sight1e, reinforce1d, paralyze1c, courage1d
1.0.5
Null reference protections added in some places
1.0.4
Fixes for index out of bounds errors, inspire0d, and some backend stuff.
1.0.3
Fixes for weak1b, shackle1e, and sight1f.
1.0.2
Small fix to the mod not loading properly sometimes. Minor updates to wording.
1.0.1
Updated README and icon.
1.0.0
Initial release.