Koofemans Cards
Adds over 500 cards to the game.
| Date uploaded | 3 months ago |
| Version | 1.0.0 |
| Download link | Koofeman-Koofemans_Cards-1.0.0.zip |
| Downloads | 107 |
| Dependency string | Koofeman-Koofemans_Cards-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_AcrossTheObelisk
BepInEx pack for Across the Obelisk. Preconfigured and ready to use.
Preferred version: 5.4.23README
Koofemans Cards
This is a simple mod that adds a large number of cards. Thats it.
To change the configs, just open up the config menu by pressing F5 and then changing the appropriate values. Restarting the game is only necessary when enabling/disabling the mod.
Let me know if you have any other options you would like to add to the mod!
This has not been tested in multiplayer yet, so let me know if there are any issues!
| Config | Default | Explanation |
|---|---|---|
| EnableMod | true | Enables the mod. Restart the game after changing this. |
| EnableDebugging | false | Enables debugging for if errors occur. Please enable this before submitting a LogOutput.log |
Installation (manual)
- Download and install BepInEx
- Click Manual Download at the top of the page.
- In Steam, right-click Across the Obelisk and select Manage->Browse local files.
- Extract the archive into the game folder. Your Across the Obelisk folder should now contain a BepInEx folder and a doorstop_libs folder.
- Run the game.
- Press F5 to open/close the Config Manager
Installation (automatic)
- Download and install Thunderstore Mod Manager or r2modman.
- Click Install with Mod Manager button on top of the page.
- Run the game via the mod manager.
Support
This has been updated for Across the Obelisk version 1.7.4.
Hope you enjoy it and if have any issues, ping me in Discord or make a post in the modding #support-and-requests channel of the official Across the Obelisk Discord.
Donation
Please do not donate to me. If you wish to support me, I would prefer it if you just gave me feedback.
CHANGELOG
1.0.1
-
Fixed error message when starting the game
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beartrap a - changed 2 poison to 3 rust
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beartrap rare - changed 2 poison to 3 rust
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timebomb all version - Didn't work and is now reworked - Target monster suffer 10 burn and cast 1 of 3 cards each turn (tick-tock, tick-tock, kaboom!) 4/4/6 uses
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New card - tick-tock/a/b/rare you suffer 3/3/3/6 burn, vulnerable 0/1/2/2
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New card - kaboom!/a/b you suffer 70/84/20+X(your burn) fire
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Awakened Fire,Ice,Lightning - now require/scale with infuse not buffer, as intended
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Crystal Bulwark/a/b/rare - changed X equal your chill, instead of target.
- A - don't vanish.
- B - Reduce cost from 5 to 4
- Rare - Reduce cost from 4 to 3, block increased from 40 to 50 ,X equal your 0.2 chill instead of 0.1
-
collapsing star b - fixed the softlock when using card. dark charges increased from 2 to 3
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channeling dome rare - fixed typo, and made buffer stronger 1+1 is now 3
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arcane dome B - reworked for slow mages, before it didn't make any sense to act last with block that will disappear without fortify
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old - everyturn all heroes gain 15 block 10 shield 1 insulate, gain 10 block
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new - everyturn all heroes gain 16 shield 2 insulate gain 16 shield
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shared insanity a - changed to target monster, reduced energy from 2 to 1, removed dispel your insane
- rare - removed dispel your insane
-
bite all version - new visual effect
- bite a - get a secondary damage 5 piercing
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masquerade of madness - changed visual effect
- a - overcharge changed from 2 to 3
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bloodguard a - changed target from all monster to global, block from 10 to 14, x equal target bleed 1.0 to 0.5
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blunt Arrow a - changed damage from 7 to 3 overcharge damage from 7 to 11 blunt
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bottle of beer - removed tag food, removed invulnerable (this was a typo, it applied 0 but was texted when looked upon)
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brambleguard a,b - added 8 block
- rare - added 16block, reduced thorns from 10 to 8
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contained wildfire - reduce energy cost from 5 to 4
- a - reduce energy cost from 5 to 4
- b - reduce energy cost from 5 to 4, overcharge burn changed from 2 to 5
- rare - reduce energy cost from 4 to 3, overcharge damage/burn changed from 6/3 to 10/6
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glacial collapse a - reduced energy cost from 5 to 4
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glacial collapse b now applies 1 crack 1 chill, overcharge crack/chill charges reduce from 4/4 to 3/3
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lurking devourer b - for every 2 wet charge you apply apply 2 dark (instead of 1 dark)
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mental leech a - reduced from 9 to 8 mind damage , overcharge increased from 9 to 15 mind damage, and insane/sight from 1/2 to 3/3
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sun offering rare - reduced energy cost from 3 to 2, reduced bleed/vulnerable charges from 20/4 to 10/2
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the elven grail,a,b,rare - reduced energy cost by 1
- b - overcharge +1 sharp
- rare - overcharge +1 thorn/sharp
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the watcher a - changed so it trigger 3times per turn
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new card coldharrow weapon -
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new card frostbiting -
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new card ice spikes -
1.0.0
Initial release.