MonsterCard and InfiniteEnchantment
Allows you to obtain his card after defeating a monster for battles or construction. and make the enchantment effect of the hero's card infinite. This is optional.(soon)
| Date uploaded | 11 months ago |
| Version | 1.1.2 |
| Download link | tryAgain-MonsterCard_and_InfiniteEnchantment-1.1.2.zip |
| Downloads | 238 |
| Dependency string | tryAgain-MonsterCard_and_InfiniteEnchantment-1.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_AcrossTheObelisk
BepInEx pack for Across the Obelisk. Preconfigured and ready to use.
Preferred version: 5.4.23README
MonsterCard and InfiniteEnchantment
Continuously updating to fix issues, please try to use the latest version to ensure the best gaming experience.
This is an Across the Obelisk mod . Allows you to obtain his card after defeating a monster for battles or construction.
and make the enchantment effect of the hero's card infinite. This is optional. (config file Coming soon)
It will increase randomness to a certain extent and lower the difficulty of the game.
Still being updated, There may be bugs, so it is recommended to use a new save to play.
provide optimization for card descriptions. as shown in the figure below.
All monster cards/enchantment cards display and effect modifications take place while the game is running and will not affect the original data.
allowing for safe installation or uninstallation.
Introduction video: https://www.bilibili.com/video/BV1CxYRzfEx1/?vd_source=00e7f0112239518b2d6b2da7704ab54a
这个mod允许你在击杀怪物后获得他的卡牌来进行战斗或构筑. 同时可以将来自英雄的(非敌方给与)的附魔效果持续时间或次数进行延长.
会一定程度的增加随机性并降低游戏难度,还在持续更新, 可能存在bug, 建议使用新的存档来游玩.
所有怪物牌/附魔牌显示和效果修改均在游戏运行时进行, 不会影响原版数据,可以安全的安装或卸载.
演示视频: https://www.bilibili.com/video/BV1CxYRzfEx1/?vd_source=00e7f0112239518b2d6b2da7704ab54a
Module Function
When a player kills a monster, the killer can choose to obtain a monster card from the card pool. If the monster has an enchantment card, at least one card will randomly appear in the card pool.
Killing a boss will yield more reward cards. Monsters killed by dots will give cards to randomly surviving heroes.
You can manually select the rewards card you need, or you can choose not to take any.
The duration and number of enchantment cards for players are no longer limited.
Strong enchantments will be changed to occur 3 times per turn to balance their strength. (One-click completion is not fun. :D)
Monster cards have costs based on rarity. Monster cards have a TYPE based on hero profession.
The effects of monster cards are compatible with player characters.
(For the most part, and a small part is still being tested; some enchanted card effects may display the wrong targets, but the actual functionality is normal.)
Optimized the display effect of the cards to fully show the card TYPE, as shown in the figure below.
When a player adds a card to a monster, it will be directly added to the hand.
If the monster has already acted this turn, it will be added to the DECK.
当玩家击杀怪物时击杀者可以在卡池中选择获得一张怪物牌, 如果怪物拥有附魔牌, 卡池中会随机出现至少一张.
击杀Boss会有更多奖励牌. 被dot击杀的怪物会给随机存活的英雄发牌.
可以手动选择需要的奖励牌, 也可以选择一张也不要.
玩家的附魔卡持续时间和次数不再有限制.
强力的附魔会变为每回合3次来平衡强度. (一键通关可不好玩)
怪物牌根据稀有度添加费用.怪物牌根据英雄职业添加TYPE.
怪物牌的效果适配玩家角色.(绝大部分,还有小部分待测试,部分附魔牌效果目标可能显示错误,但是实际功能正常)
优化了卡牌的显示效果,完整显示卡牌TYPE,如下图所示.
玩家给怪添加卡牌会直接添加到手牌.如果本轮次怪已经行动,则添加到牌堆(怪下回合使用).
Game screenshot
Hero Warrior

Hero Maga

Installation (manual)
- Install the BepInEx pack.
- Click Manual Download at the top of the page.
- In Steam, right-click Across the Obelisk and select Manage->Browse local files.
- Extract the dll into the game folder. ATO_mod_pch.dll -> put in .../Across the Obelisk/BepInEx/plugins
- Run the game.
Installation (automatic)
- Download and install Thunderstore Mod Manager or r2modman.
- Click Install with Mod Manager button on top of the page.
- Run the game via the mod manager.
Options
In the process of improving
正在完善(划水中...)
Feature
(Completed)Add base costs according to the rarity of monster cards and the chapter of the map to balance the intensity.(Configurable)
(Completed)Prioritize obtaining high rarity or enchanted type cards when killing monsters.(Configurable)
Gain more cards when defeating the boss.(Configurable)
Add corresponding tags to the cards based on the type of monster card obtained.
(Completed)For example, the queen will add [Ice Spell] [Spell] to the card. The warrior will add [Melee Attack] [Attack] to the card.
To increase the synergy between monster cards and original cards/talents.
You can freely choose cards, similar to other card games.
(已完成)根据怪物卡牌稀有度和地图章节添加基础费用来平衡强度.(可配置)
(已完成)在击杀怪物时优先获得高稀有度或附魔类型的卡牌.(可配置)
在击杀boss时获得更多的卡牌.(可配置)
(已完成)根据获得怪物卡的类型给卡牌添加对应的标签. 如女王会给卡牌添加[寒冰法术][法术]. 战士会给卡牌添加[近战攻击][攻击].
来增加怪物卡和原版卡牌/天赋的联动.
可以自由选择卡牌, 类似于其他卡牌游戏.
Known issue
Some monster cards cannot be displayed properly when upgrading in the town. This is an issue with the original game; some cards can be upgraded but do not have the corresponding data filled in.
saving and loading during combat may cause monster cards to not be added to the player's deck. Restarting the fight will not affect this function.
Card display text, such as target, enchantment effects, is currently only adapted to Chinese.
The actual benefit and detriment effects targeted are correct.
My English is not very good, so if someone can help, it should speed up the English text adaptation.
部分怪物卡牌在城镇升级时无法正常显示. 这是一个原版的问题, 有些卡牌可升级但是并未填写对应的数据.
战斗中存档读档可能导致怪物卡牌未加入玩家牌库. 重新开始战斗不会影响这个功能.
玩家卡检索抽牌库的效果检索不到怪物卡, 弃牌库和消耗牌库没有问题.(已修复)
怪物卡效果为给英雄牌库放置受伤卡的目标依然是英雄.(已修复)
怪物牌中目标为生命值最低/速度最低的友方单位, 玩家使用时实际目标固定为从右往左数第一位英雄单位.
For more details, see the update log.
更多详情见更新日志.
Support
This is a small feature I wrote in my spare time, and I hope it can provide some enjoyment.
I rarely use Discord and I'm not good at it. If there are any bugs, I will log in after a while to check.
If there are any bugs or suggestions, you can tell me on Discord, thank a lot.
Discord Link: https://discord.com/channels/679706811108163701/1172504787900702750/threads/1406257920940834929
如果是中文玩家, 可以来QQ群 871411719 反馈或者提供建议
CHANGELOG
1.1.2
Fixed the issue of removing cards from the town due to obtaining monster cards using the selection interface.
The monster card acquisition became a bit more random, and a bug was fixed that caused errors in the monster card pool content when a player used the discovery card effect.
Now all monster enchantment cards should produce the correct effects when used by players. (However, the text description still targets the default.)
修复了使用选择界面获得怪物卡导致的城镇移除卡牌错误的问题.
获取怪物卡更随机了一点, 修复了一个玩家使用发现卡牌的效果时导致的怪物卡池内容错误.
现在所有怪物附魔卡在玩家使用时应该都会产生正确的效果.(但是文本描述依然是默认目标)
1.1.1
Fixed a large number of unexpected effects caused by the new content added in version 1.10.
Now you can freely choose cards when killing monsters. You can also choose additional cards when defeating bosses.
Fixed the bug where the loot did not meet expectations when achieving a kill streak and defeating the last monster.
修复了大量1.10版本添加新内容带来的不符合预期的效果.
现在击杀怪物可以自由选择卡牌. 击杀boss可以额外选择卡牌.
修复了连杀和击杀最后一个怪物时战利品不符合预期的bug.
1.1.0
some QOL.
Adding cards to the monster now directly adds them to the hand, while also displaying the card face effect.
Fixed an issue where improper check conditions led to array out-of-index errors.
一些体验性优化.
给怪添加卡牌现在是直接添加到手牌,同时显示卡面效果.
修复了检查条件不严谨导致数组越界的问题.
1.0.9
Fixed the issue where the card library could not retrieve monster cards that met the search criteria.
Added the feature to use monster cards to add wounded cards to the monster deck. There may be bugs.
Make the monster card receive a more balanced distribution.
Plan to add support for multiplayer mode (possibly in the next version)
修复了检索牌库无法检索到牌库内符合检索条件怪物牌的问题.
添加了使用怪物卡给怪物牌库添加受伤牌的功能. 可能存在bug.
使怪物卡获取更加平均.
计划添加对多人模式支持 (可能在下个版本)
1.0.8
Fix the issue with the target errors of enchantment effects on some monster cards.
修复一部分怪物卡附魔效果目标错误的问题.(光明法则和黑暗法则, 这两张卡是目标是全体, 逻辑上修改很麻烦)
1.0.7
Fixed a bug where the debuff target for the added monster card enchantment was set to heroes.
Fixed the issue where monster card damage and healing could not benefit from hero buffs.
修复了部分添加的怪物卡附魔的debuff目标为英雄的bug.
修复了怪物卡伤害和治疗吃不到英雄buff增益的问题.
1.0.6
A certain cost has been added based on the rarity of the monster cards.
The minimum cost is 0, 1 cost for the second and third levels, 2 costs for the fourth level, and 3 costs for the fifth level.
根据怪物卡牌的稀有度添加了一定的费用. 最低0费, 第二和第三级1费, 四级2费, 五级三费.
1.0.5
Implemented the function to add tags to cards based on heroes and professions, increasing interactivity.
实现了根据英雄和职业来对卡牌添加tag的功能, 增加联动性.
1.0.4
Fixed the game lag issue that may be caused by monsters triggering specific equipment cards.
Balanced the enchantment for players whose original trigger count is less than 3. Changed from infinite to being able to trigger 3 times per turn.
If the monster has enchantment cards, players will have a higher probability of obtaining them first.
Some monster card enchantment benefits trigger on monsters, change to players.
修复了怪物触发特定装备牌可能导致的游戏卡顿问题.
平衡了原版触发次数小于3的玩家附魔. 由无限改为每回合可以触发3次.
如果怪拥有附魔卡, 玩家会有更大的概率优先获得.
部分怪物卡牌附魔增益触发对象为怪物, 修改为玩家.
1.0.3
Fixed a hidden bug caused by hero pets' kills. Plan to add configuration files in the next update.
修复了一个来自英雄宠物击杀导致的隐蔽bug. 计划下次更新加入配置文件.
1.0.2
Fixed a bug where mixed dot damage kills could cause the game to lag.
and fixed an issue where saving and loading after a monster's death in combat would skip the battle.
Not fixed: saving and loading during combat may cause monster cards to not be added to the player's deck.
It is recommended not to load saves during combat. Restarting the battle has no effect.
修复了一个关于混合dot伤害击杀可能导致游戏卡顿的bug.
修复了战斗中有怪物死亡后存档读档会跳过战斗的问题.
未修复 战斗中存档读档可能导致怪物卡牌未加入玩家牌库. 建议战斗中不要读档. 重开战斗没有影响.
1.0.1
Fixed a bug related to pet incorrect enchanting and DLC character card generation.
修复了一个关于宠物进行错误附魔和DLC角色卡牌生成的bug.
1.0.0
Initial release.
初始版本