AskaFirstPerson
Toggleable first-person camera mod for Aska. Press F5 or gamepad LB+R3 to switch views.
By JosiahSiegel
| Date uploaded | 2 months ago |
| Version | 1.0.1 |
| Download link | JosiahSiegel-AskaFirstPerson-1.0.1.zip |
| Downloads | 57 |
| Dependency string | JosiahSiegel-AskaFirstPerson-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.755README
Aska First Person Camera
A BepInEx 6 IL2CPP plugin that adds a fully-featured first-person camera to Aska.
Features
- Toggle camera with F5 (keyboard) or LB + R3 (gamepad) -- both fully configurable
- Smooth camera positioning anchored to the player's head bone with configurable offsets
- Motion dampening reduces vertical camera shake from combat, rolls, and head bob without adding lateral lag
- Shadow-only body -- player model is hidden but still casts shadows for immersion
- Held items stay visible -- weapons, tools, and shields in either hand remain rendered
- Upper body spine rotation -- arms and held items follow the camera direction naturally, split across two spine bones for a smooth look
- Equipment hiding -- all gear (backpack, cape, quiver, stowed weapons, hair, beard) is hidden cleanly; periodic re-scan catches newly equipped items
- Multiplayer aware -- correctly identifies the local player via Photon Fusion InputAuthority; other players are unaffected
- Pause detection -- camera input stops when the game is paused, a menu is open, or the cursor is unlocked
- Scene-aware -- auto-disables when returning to the main menu and re-discovers references on new sessions
- Experimental lower body mode -- optional config to show forearms, hands, and legs (may have mesh artifacts)
- Configurable FOV, mouse sensitivity, near clip plane, smoothing, and more
- All settings editable via
BepInEx/config/com.community.askafirstperson.cfgor in-game with BepInEx ConfigManager (F1)
Installation
With r2modman (recommended)
- Install r2modman
- Select Aska as your game
- Search for AskaFirstPerson and install
Manual
- Install BepInEx 6 IL2CPP (BE #755+) for Aska
- Copy
AskaFirstPerson.dllintoBepInEx/plugins/inside your Aska game folder - Launch the game
Configuration
After first launch, edit BepInEx/config/com.community.askafirstperson.cfg:
Camera
| Setting | Default | Range | Description |
|---|---|---|---|
| FOV | 80 | 60 -- 120 | First-person field of view |
| MouseSensitivity | 2.0 | 0.1 -- 10 | Mouse look sensitivity |
| NearClipPlane | 0.05 | -- | Near clip plane distance (lower prevents seeing inside geometry) |
| VerticalOffset | 0.1 | -- | Vertical offset above the head bone (metres) |
| ForwardOffset | 0.12 | -- | Forward offset from the head bone (metres) |
| SmoothSpeed | 15 | 1 -- 100 | Position smoothing factor (higher = less smoothing) |
| MotionDampening | 0.4 | 0 -- 1 | Reduces vertical camera shake from combat and head bob. 0 = raw tracking, 1 = maximum dampening. Recommended 0.3 -- 0.5 |
Player
| Setting | Default | Description |
|---|---|---|
| HeadBoneName | Bip001 Head | Name of the head bone in the player skeleton (Aska uses 3ds Max Biped naming) |
Visibility
| Setting | Default | Description |
|---|---|---|
| ShowLowerBody | false | Show forearms, hands, and legs in first-person. Off = cleaner shadow-only body. On = experimental, may have mesh artifacts |
Controls
| Setting | Default | Description |
|---|---|---|
| ToggleKey | F5 | Keyboard key to toggle first-person and third-person |
| GamepadToggleButton | RightStickButton | Gamepad button to toggle first-person mode |
| GamepadModifierButton | LeftShoulder | Modifier button held with the toggle button (LB + R3 by default). Set to "None" for a bare button press |
How It Works
- A Harmony prefix on
CinemachineBrain.LateUpdatesuppresses Cinemachine's camera positioning while in first-person mode, without disabling CinemachineBrain itself (which would break game state) - Camera position tracks the head bone with configurable vertical/forward offsets and motion dampening
- Spine bones (
Bip001 SpineandBip001 Spine1) are rotated in LateUpdate after the Animator writes, so the upper body follows the camera direction while legs face the movement direction - All renderers on the player hierarchy are set to
ShadowCastingMode.ShadowsOnly, except items attached to hand bones - Bone lookups use explicit skeleton paths from the
mastertransform to avoid matching duplicate skeletons inside equipment meshes
Requirements
- Aska (Steam)
- BepInEx 6 Bleeding Edge (IL2CPP build #755 or newer)
Compatibility
- Client-side only -- does not affect network state in co-op
- Works in both singleplayer and multiplayer sessions
- Compatible with other BepInEx IL2CPP mods
- May need updates after major Aska patches (delete
BepInEx/interop/and relaunch to regenerate)
Sunshine / Moonlight (Remote Play / Steam Deck)
If you stream Aska to a Steam Deck or another device via Sunshine + Moonlight, you need mods installed directly in the game folder (r2modman's "Start modded" won't work over a stream).
Copy your r2modman profile to the game folder:
# Git Bash / MSYS2
cp -r "$APPDATA/r2modmanPlus-local/ASKA/profiles/Default/"* \
"C:/Program Files (x86)/Steam/steamapps/common/ASKA/"
# PowerShell
Copy-Item -Recurse -Force `
"$env:APPDATA\r2modmanPlus-local\ASKA\profiles\Default\*" `
"C:\Program Files (x86)\Steam\steamapps\common\ASKA\"
Then launch Aska normally from Steam -- mods load automatically. Re-run the copy after updating mods in r2modman. To revert, delete winhttp.dll and doorstop_config.ini from the game folder.
Troubleshooting
- Plugin not loading: Ensure you have BepInEx 6 IL2CPP (not BepInEx 5), and the DLL is in
BepInEx/plugins/ - Camera not switching: Make sure you are in-game (not on a menu or loading screen) when pressing the toggle key
- Seeing inside player model: Decrease
NearClipPlaneor increaseForwardOffset - Jittery camera: Decrease
SmoothSpeedfor more smoothing, or increaseMotionDampeningto reduce vertical shake - Camera moves in menus: This should not happen -- pause detection stops input when the cursor is visible or the game is paused. If it does, please report the issue
- Equipment still visible: New equipment is detected every 0.5 seconds. If something persists, toggle first-person off and on again