Mods that depend on BepInExPack
Adds an Infuse service to the Merchant of Steel: sacrifice a unit to infuse its essence into another unit. 100 gold the first time, then 150, 200, 250 and 300. Essences from EssenceData.
Last updated: 2 weeks ago
Adds a third Hybrid state to the in-battle forge toggle: forges as normal, but spends no Forge Points on cheap swarm units. Skips Morsels, Imps, Whelps and Stewards by default, and the list is configurable.
Last updated: 2 weeks ago
Mod focused on providing many upgrades which are purchaseable from the terminal through an interactive application. Most if not all of the available upgrades are configurable to allow customized experiences to everyone's liking.
Last updated: 2 weeks ago
Event tweaks: with Heph as champion, Heph's Blueprints offers all three floor mods and then Heph's Hammer, and comes up more often. A unit wearing Archus' Wing can hand it back to Archus instead of paying Pyre health.
Last updated: 2 weeks ago
Divine Temple map nodes in the centre of the rings, as in Monster Train 1's Last Divinity: fuse two units or lay a spell on a Pact altar. Hosts More Events Reloaded's Divine Altar event.
Last updated: 2 weeks ago
A rebalance pass on Monster Train 2's vanilla cards, equipment, rooms and relics: buffs to the cards nobody plays, a few nerfs, every change listed in the README. Suggestions welcome in the linked spreadsheet.
Last updated: 2 weeks ago
Seven interface fixes in one: faster Titan transitions, gold glow on Greed-paying Blights, a Hybrid forge toggle, the Inscryption path on the map, a reroll warning, Judge's Scales picked at once, and a 6-column deck screen.
Last updated: 2 weeks ago
The Merchants of Steel and Magic stock six upgrades instead of four, shown in three columns.
Last updated: 2 weeks ago
A fuel modification mod for Schedule 1.
Last updated: 2 weeks ago
Adds Scraps for me and my friends into the facilities.
Last updated: 2 weeks ago
Every second there's a 1/1000 chance the skeleton runs across your screen.
Last updated: 2 weeks ago
Client-side accessibility tools: sound direction signals, camera comfort adjustments, and hold-to-zoom.
Last updated: 2 weeks ago
A client-side run companion with a loot journal, private notes, lobby roster, navigation tools, and round recap.
Last updated: 2 weeks ago
A multiplayer helper bundle with crew checklist, teammate status, welcome chat, and shared ping wheel.
Last updated: 2 weeks ago
Initial release: per-character gift roster, loved/liked suggestions with icons, preferred gifts, heart bars, gifted-today tracking, priority sort, Ctrl+G UI, 16 languages. Optional Birthday Reminder, Sun Haven Todo, and Haven's Almanac.
Last updated: 2 weeks ago
Never miss an NPC birthday - get reminders and gift suggestions
Last updated: 2 weeks ago
Smart chest auto-sorting with custom rules by item, type, category, property, or player groups. Manage Groups tab for custom subcategories.
Last updated: 2 weeks ago
The Vault 3 — per-character vault, encrypted saves, HUD, auto-deposit, shop and inventory vault integration, Custom tab & mod API.
Last updated: 2 weeks ago
Track museum donation progress across all three halls
Last updated: 2 weeks ago
Unique racial bonuses and abilities for all 12 playable races
Last updated: 2 weeks ago
Crop forecast HUD with seasonal planning helpers and soft Todo/Birthday/Vault integrations
Last updated: 2 weeks ago
Custom player dialogue bust portraits from a PNG gallery folder, with optional NPC look override and hotkey reload
Last updated: 2 weeks ago
In-game task tracker for farming goals, quests, and daily tasks
Last updated: 2 weeks ago
Unified mod dashboard - HUD, full dashboard, and daily morning briefing aggregating data from all installed mods
Last updated: 2 weeks ago