| Date uploaded | 5 months ago |
| Version | 1.0.0 |
| Download link | Ithra-TESIV_Audio_Mod-1.0.0.zip |
| Downloads | 80 |
| Dependency string | Ithra-TESIV_Audio_Mod-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
TESIV Audio Mod
This mod uses Marioalexsan's ModAudio Mod to add The Elder Scrolls IV: Oblivion's audio as pack options!
There are 2 packs added:
OST
Replaces all music with that of TESIV. Of note, the __routes.txt logic imitates TESIV's own handling of music: there are no location specific tracks, only circumstance specific! Track weights have been adjusted to add up to ~1.0 for each location so this pack doesn't out weight others.
SFX
Very barebones, as I've yet to locate where TESIV's SFX files are held. For now, this pack has the death music play whenever you, well, die.
Credits
Credits to: Jeremy Soule for composing the OST Marioalexsan for making ModAudio ZeinaKC for documenting ModAudio
Dependencies and Compatibility
As stated before, this pack relies on and requires Marioalexsan's ModAudio Mod v4.1.1, i cannot guarantee it may work on other versions of the mod.
The mod targets ATLYSS - ver. 102025.a2, but it should hopefully still work with any future or older ones.
The mod will likely stop working should there be any updates, especially major ones.
CHANGELOG
Changelog
1.1.1
- Rewrote OST __routes.txt to use day/night tracks over null for several zones. ModAudio gives priority to null tracks, making the v1.1.0 OST pack be picked nearly always in certain zones when multiple packs are enabled.
- Minor reformatting of all __routes.txt's to use " = |" instead of " =" for readability.
1.1.0
- Added CMB pack.
- Added ZON pack.
- Rewrote OST __routes.txt.
- Character select now uses town tracks instead of dungeon.
- Rewrote SFX __routes.txt.
- Removed now redundant copies of tracks.
1.0.0
- Initial release.