| Date uploaded | 3 months ago |
| Version | 1.1.0 |
| Download link | Ithra-TESIV_Audio_Mod-1.1.0.zip |
| Downloads | 35 |
| Dependency string | Ithra-TESIV_Audio_Mod-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
TESIV Audio Mod
This mod uses Marioalexsan's ModAudio Mod to add The Elder Scrolls IV: Oblivion's audio as pack options!
There are 4 packs added:
OST
Replaces all tracks with that of TESIV. Of note, the implementation imitates TESIV's own handling of music: there are no location specific tracks, only circumstance specific!
SFX
The death music plays whenever you, well, die.
CMB
Implements open combat music, making TESIV's battle tracks play whenever you engage in combat. Of note, this pack does not replace dungeon or boss combat music - OST does that!
ZON
Implements subregion music, making TESIV's town tracks play whenever you enter a safe zone subregion. Of note, this pack does not replace full safe zone music, such as Sanctum - OST does that!
Known issues
- SFX is pretty slim... I don't know where the SFX files are stored in TESIV, and quality rips aren't easily found online.
- CMB can play non-TESIV combat tracks in certain areas due to a quirk with ModAudio.
- ZON may not always switch the track upon entering a safe zone subregion due to the limitations of ModAudio.
Credits
- Jeremy Soule for composing the OST.
- Marioalexsan for making ModAudio and explaining its more esoteric features.
- ZeinaKC for documenting ModAudio and walking me through writing and debugging the scripts.
Dependencies and Compatibility
As stated before, this pack relies on and requires Marioalexsan's ModAudio Mod v4.5.0, i cannot guarantee it may work on other versions of the mod.
The mod targets ATLYSS - ver. 102025.a2, but it should hopefully still work with any future or older ones.
The mod will likely stop working should there be any updates, especially major ones.
CHANGELOG
Changelog
1.1.1
- Rewrote OST __routes.txt to use day/night tracks over null for several zones. ModAudio gives priority to null tracks, making the v1.1.0 OST pack be picked nearly always in certain zones when multiple packs are enabled.
- Minor reformatting of all __routes.txt's to use " = |" instead of " =" for readability.
1.1.0
- Added CMB pack.
- Added ZON pack.
- Rewrote OST __routes.txt.
- Character select now uses town tracks instead of dungeon.
- Rewrote SFX __routes.txt.
- Removed now redundant copies of tracks.
1.0.0
- Initial release.