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Marioalexsan-AllowAnyNames-1.0.1 icon

AllowAnyNames

Removes player name restrictions, allowing usage of color tags and longer names.

Date uploaded a year ago
Version 1.0.1
Download link Marioalexsan-AllowAnyNames-1.0.1.zip
Downloads 3712
Dependency string Marioalexsan-AllowAnyNames-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Soggy_Pancake-CodeYapper-2.0.0 icon
Soggy_Pancake-CodeYapper

A simple library to abstract away networking

Preferred version: 2.0.0
Marioalexsan-Multitool-1.0.0 icon
Marioalexsan-Multitool

Swiss army knife of APIs for mods.

Preferred version: 1.0.0

README

Allow Any Names

Removes restrictions on player names, allowing you to use color tags and longer names than usual:

<color=blue>Uke</color>

To set such names, you can edit the player saves under ATLYSS/ATLYSS_Data/profileCollections.

Installation

The mod DLL must be placed under ATLYSS/BepInEx/plugins/.

Multiplayer compatibility

In order for such names to behave correctly in multiplayer, both the server and the client need to have the mod installed.

Without it, there's a high chance your name will be set to "Null" instead.

Mod compatibility

AllowAnyNames targets the following game versions and mods:

  • ATLYSS v1.6.2b

Compatibility with other game versions and mods is not guaranteed, especially for updates with major changes.

CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[2.1.0] - 2026-Mar-11

Added

  • Added 'ChatDisplayRTFNames' config option that allows specifying whenever to use or not use RTF names as part of chat
  • Added EasySettings as a soft dependency for configuring the option from above

[2.0.4] - 2026-Jan-08

Fixed

  • Issues stemming from the 12026.a1 update

[2.0.3] - 2025-Nov-24

Added

  • AAN will now display warnings if any of the characters have a null name (either "Null" or "NullAAN" for the vanilla or AAN names)
    • Null-named characters can be fixed by renaming them, either as part of the character select UI, or manually through editing the save files

Fixed

  • "Rename character" didn't actually save the vanilla file, meaning that Rich Text Name changes wouldn't be synced as a vanilla-compatible name to the vanilla save file
    • The fix has a quirk where renamed characters might sometimes replay the game intro cinematic

[2.0.2] - 2025-Nov-24

Fixed

  • Issues stemming from the 112025.a1 update
    • Note: controller support is not currently included, it will have to be done in a later update

[2.0.1] - 2025-Nov-15

Changed

  • Name updates sent / received are no longer logged
  • Rich text names are now sanitized so that broken or abusable tags are stripped
    • <size=N> is now limited between a size of 8 and 30 - other values are considered invalid and will be stripped
    • <color=#RRGGBBAA> formats must now have an alpha value of at least 0x20 (i.e. 12.5% opacity), otherwise it will be stripped
    • some TextMeshPro specific tags that are abusable are now stripped

[2.0.0] - 2025-Oct-31

Added

  • Now relies on CodeYapper for networking functionality
  • Now relies on Multitool for custom profile data functionality
  • A new "Rename character" UI option has been added to the character select screen, allowing you to rename characters
    • You can use this to set rich text for your existing characters instead of having to edit the save file manually

Changed

  • The character creator's name input is now modified to have no restrictions, allowing you to specify a rich text name on creation

Fixed

  • AllowAnyNames should now be a bit more compatible with non-modded players
    • Players without the mod will now see a vanilla-friendly fallback name instead of "Null"
    • Previously, custom names used to be reverted to "Null" when joining servers without the mod, and this change would be persisted to disk; this should now no longer be the case

[1.0.1] - 2025-Apr-13

Fixed

  • Updated mod to work with ATLYSS 1.6.2b

[1.0.0] - 2024-Nov-28

Changed

Initial mod release