AtlyssJint
Provides a JavaScript scripting engine via Jint.
| Date uploaded | a year ago |
| Version | 0.1.1 |
| Download link | Marioalexsan-AtlyssJint-0.1.1.zip |
| Downloads | 9825 |
| Dependency string | Marioalexsan-AtlyssJint-0.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
AtlyssJint
This is a barebones wrapper mod that simply provides Jint as a dependency. Jint is a JavaScript interpreter for .NET, allowing you to add custom scripting via JS.
What exactly you use it for is up to you. To understand how to use Jint, take a look at its README.
The included Jint version is 4.3.0. You can reference it within your projects via a PackageReference, however you should avoid actually packaging it within the Thunderstore package. Instead, let this mod provide the dependency, and add a [BepInDependency("Marioalexsan.AtlyssJint")] attribute to your plugin so that it loads after the dependency is loaded.
You can reference this in your mod projects using the BepInEx repository configuration, plus a PackageReference for the plugin.
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[0.1.1] - 2025-Aug-15
Fixed
- Code cleanup
[0.1.0] - 2025-Aug-15
Changed
Initial mod release, containing Jint 4.3.0