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Fatum Betula Custom Map
Adds the Fatum Betula map as a custom map into ATLYSS. The original assets used to make this port belongs to Bryce Bucher, support him by buying Fatum Betula on Steam.
By MrLago
| Date uploaded | a year ago |
| Version | 1.1.5 |
| Download link | MrLago-Fatum_Betula_Custom_Map-1.1.5.zip |
| Downloads | 206 |
| Dependency string | MrLago-Fatum_Betula_Custom_Map-1.1.5 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100FireNoobsta-MapLoader
Loads scene asset bundles and creates portals in Sanctum that lead to them.
Preferred version: 1.0.2README
Fatum Betula Custom Map
Adds the Fatum Betula map as a custom map into ATLYSS. After installing, a portal should appear on the starting platform in Sanctum. The portal should also spawn for people joining the lobby if they also have the mod. MUST use MapLoader for the portal to spawn.
Known Issues
- The leaves go through the floor when they should dissappear upon collision.
- Music restarts between DAY and NIGHT cycle.
- Some textures don't work correctly.
- Some of the original meshes are missing.
- It might happen that the teleporters don't work well on multiplayer servers if you aren't the host.
CHANGELOG
1.1.17
- Hopefully fixed the house's mesh not working properly.
1.1.16
- Fixed the music loop on all maps
1.1.15
- Finally fixed the server-sided multiplayer glitch
1.1.14
- Reverted map back to 1.1.8 version.
1.1.13
- Added another attempt to fix multiplayer glitch.
1.1.12
- Edited README.MD file(I do a lot of grammar errors).
1.1.11
- Edited README.MD file(again).
1.1.10
- Edited README.MD file.
1.1.9
- Change the IDs on both MapInstance and _Enviroment of all scenes in order to fix multiplayer error(This was found by Urnix, credits goes to him)
1.1.8
- Erased all but one spawnpoint from the Forest zone and renamed it to spawnPoint.
1.1.7
- Changed all spawnpoints positions again. Another attempt to fix the multiplayer glitch.
- Put collision back to the Plant Room's ceiling.
1.1.6
- Removed the ceiling on the Plant Room Zone to see if that fixes the teleport glitch once and for all.
1.1.5
- Fixed water texture animation of Fatum Betula.
- Changed all of the spawnpoints position in hope to fix the annoying teleport glitch.
1.1.4
- Edited the README.MD file.
1.1.3
- Fixed textures shading
- Fixed water bodies mesh and animations
- Erased the collision of the shadows on the pit fall on the Forest zone as a temporary fix to the teleport back mechanic
- Fixed some objects position
1.1.2
- Added the "categories" on the manifest.json
1.1.1
- Edited description
1.1.0
- 3 New Zones added
1.0.0
- Map Release