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RockOn-MegaManMusic-1.1.2 icon

MegaManMusic

Replaces the Atlyss OST with Mega Man Tracks of my Choice.

By RockOn
Date uploaded 11 months ago
Version 1.1.2
Download link RockOn-MegaManMusic-1.1.2.zip
Downloads 227
Dependency string RockOn-MegaManMusic-1.1.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Marioalexsan-ModAudio-4.1.1 icon
Marioalexsan-ModAudio

Replace game audio with your own mixtape.

Preferred version: 4.1.1

README

Mega Man Music Mod

This mod uses Marioalexsan's ModAudio Mod to replace Atlyss' Soundtrack with tracks from the Mega Man Series!

The full track list is below.

Credits

Credits to:

sprites.inc for providing the sprites and background, along with dafont for providing the MMZX font, all which i used for the Icon Art!

downloads.khinsider.com for providing the OST!

Marioalexsan for developing ModAudio and helping me out with finding the tracks to replace!

NatRobloxian, whose Music Replacement Mods inspired me to make my own!

PacoDaPea, whose Catacombs Music Mod helped me with replacing, well, the Catacombs Music!

My friends and partners for making my life much brighter.

Dependencies and Compatibility

As stated before, this pack relies on and requires Marioalexsan's ModAudio Mod v4.1.1, i cannot guarantee it may work on other versions of the mod.

The mod targets ATLYSS - ver. 102025.a2, but it should hopefully still work with any future or older ones.

The mod will likely stop working should there be any updates, especially major ones.

Track List

  • Main Menu = Title (Mega Man 8)

  • Character Select = Save & Load (X8)

  • Character Creator = Options (X8)

  • Sanctum Day = Apple Market (Legends)

  • Sanctum Night = The Flutter (Legends)

  • Outer Sanctum Day = Esperanto -Mythos Ver.- (Remastered Tracks Rockman Zero Mythos)

  • Outer Sanctum Night = Commander Yammark (X6)

  • Effold Terrace = Soldier Stonekong (X7)

  • Slime Diva = Decisive Battle vs Boss (X7)

  • Arcwood Pass Day = Holy Land (Remastered Tracks Rockman Zero Physis)

  • Arcwood Pass Night / Crescent Keep Night = The Ruins Of Lab (Remastered Tracks Rockman Zero)

  • Executioner's Tomb = Road To Victory (Starforce 2)

  • Sanctum Catacombs = Liberation Mission (Battle Network 5 DS)

  • Sanctum Catacombs Battle = Battle Start! (Battle Network 5 DS)

  • Sanctum Catacombs Boss = Powerful Enemy (Battle Network 5 DS)

  • Crescent Road Day = Green Grass Gradation (ZX Tunes)

  • Crescent Road Night = In The Wind (ZXA Tunes)

  • Luvora Garden Day = Mountain Rider (ZX Tunes)

  • Luvora Garden Night = Oriental Sentinels (ZXA Tunes)

  • Crescent Keep Day = Whisper Of Relics (ZXA Tunes)

  • Crescent Grove Field = Club Strong's Stage/Shaking Environmental System (Star Force 3)

  • Crescent Grove Battle = Ride On! (Star Force 1)

  • Colosso = Wave Battle (Star Force 2)

  • Valdur = Road to Victory (Star Force 3)

  • Tuul Valley / Sanctum Arena = Web Spider (X4)

  • Tuul Enclave = Submerged Memory (Remastered Tracks Rockman Zero Telos)

  • Bularr Fortress = For Endless Fight III (Remastered Tracks Rockman Zero Telos)

  • Galius = Nothing Beats (Remastered Tracks Rockman Zero Physis)

  • Gate of the Moon Day = Axle the Red / Spike Rosered (X5)

  • Gate of the Moon Night = Evil Heritage (ZXA Tunes)

  • Wall of the Stars = Gateway (X8)

  • Trial Of The Stars Day = Jakob (X-Dive)

  • Trial Of The Stars Night = Jakob (X8)

  • Victory = Result of Mission II (Remastered Tracks Rockman Zero Idea)

CHANGELOG

Changelog

  • 1.1.2

Implemented force_loop across the tracks that needed to be extended to loop.

Updated said tracks to remove the extending, file size reduced.

  • 1.1.1

Fixed error in README dependencies section.

  • 1.1.0

Major update, added lots of tracks and swapped some around.

Volume Normalization across the board, if any tracks are too quiet even after this update i will address it.

Removed TerraceNight.

Implemented Changelog... nine months too late, im not making this joke again.

Removed Readme_if_you_wanna, template pack already exists anyways, but you already knew that.

Updated Manifest and README.

  • 1.0.1

Extended Tuul Valley's Theme (In The Wind) to prevent the song from ending early.

  • 1.0.0

Initial Release