Bits and Pieces
Homebrewery content, contains items I'd categorize as 'miscellaneous'.
| Date uploaded | a year ago |
| Version | 1.1.0 |
| Download link | Stoingularity-Bits_and_Pieces-1.1.0.zip |
| Downloads | 1913 |
| Dependency string | Stoingularity-Bits_and_Pieces-1.1.0 |
This mod requires the following mods to function
Catman232-Homebrewery
v4.7.13 - Create new character parts - eyes, mouths, skins; create new items - gear, consumables, trade items; edit slider ranges and proportion limits, edit camera settings (+freecam), replace vanilla textures, edit jiggle bone settings, and more!
Preferred version: 4.7.13README
Adds some things that didn't really fit in elsewhere to Atlyss.
Please note: if installing manually, please don't put these item's files in ...\BepInEx\config\HomebreweryFiles even though that'll work. Not even if someone offers you a huge pack full of items that it'd be hard to move to individual plugin folders, and everyone on your favorite server dumped all those many items there. The correct place to put them is ...\BepInEx\plugins\Stoingularity-Bits_And_Pieces\HomebreweryFiles. If we all put the same files in the same place, we'll all see them in multiplayer. If we don't, it's going to be random and confusing if we will or won't.
Also don't be suprised if someone who has an earlier version installed doesn't see your items from later versions.
CHANGELOG
Changelog
3.1.0
Didn't mean to include that bag as cape that didn't work anyway.
3.1.0
Added
A drone, postal worker uniform parts, Party hat, party horn, and a consumable to make the sound.
Revised
Cleaned up a few of the icons. Really cleaned up the shorts, man, that was inexcusable.
Previous changes
3.0.0: Added this goofy kid's outfit that someone calling themselves Rootbeer asked for, and a set of Roman weapons and armor. All the meshes are #local#, and all the params are .txthb.
2.1.0: Fixed that one skewer that I forgot to apply transforms before exporting. Shrank the police hat on poons until it quit being so big but the ears sorta made sense. Tried to reduce hair clipping on the visor mesh as much as possible. Added barista outfit, protest sign, and inflatable hammer. And I don't like to toot my own horn too much, but it occured to me that if I leave something out of the readme it won't show up if someone's searching for it.
2.0.0: Added a fast food worker's uniform and police hat. Now that unarmed shows the mesh strictly in both hands it seems the least worst way to do oddball props is as a sheild, so that's what the skewers are. Went over textures so things look passable despite the missing leg cuffs meshes. Renamed all the meshes to current names.
1.2.0: That legend of zelda hat now uses a custom mesh. Also added some skewers so you can (pretend to) roast things on the campfire.
1.1.0: Added police costume and a couple one piece swimsuits.