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ZeinaKC-Funger_Combat_Pack-1.0.0 icon

Funger Combat Pack

Makes ATLYSS battles feel like Fear & Hunger (2: Termina) encounters by adding combat music and replacing some audio.

Date uploaded 6 months ago
Version 1.0.0
Download link ZeinaKC-Funger_Combat_Pack-1.0.0.zip
Downloads 66
Dependency string ZeinaKC-Funger_Combat_Pack-1.0.0

This mod requires the following mods to function

Marioalexsan-ModAudio-4.4.0 icon
Marioalexsan-ModAudio

Replace game audio with your own mixtape.

Preferred version: 4.4.0

README

Improved Vanilla Music

"Worse. It's made by a Wobbuffet" -Marioalexsan
Mod collab with RockOn!
Adds combat music to all zones, changes dungeon/arena music, and changes the enemy aggro sound with Fear & Hunger audio, including a bonus option for Fear & Hunger 2: Termina.

  • All my ModAudio route files and scripts will be made available at Github under CC BY-NC-SA. Filled with comments
  • If you need to contact me, you can use the ATLYSS Modding Central Discord server or my thread in there. I prefer pings than DMs, thanks

List of features

2 Customisable toggles. Suggest using EasySettings.

  • Fear & Hunger Combat Pack
  • Fear & Hunger 2: Termina (off by default)

Added combat music to all zones using modified scripts from Combat Audio Pack.

  • Fear & Hunger
  • Fear & Hunger 2: Termina
    • Breath Of The Moon when fighting regular enemies, in Sanctum Catacombs battles, or against other players
    • Desperation when fighting elite enemies and in Crescent Grove battles
    • Pulse and Anxiety 2 when fighting bosses or players in the arenas
    • Dark Outside after defeating dungeon bosses (didn't use extended since I doubt most would listen to a 6 minute track)
  • Both

Credits & Resources

Compatibility

This pack was designed for game version 112025.a4 using ModAudio V4.1.2 and does not locally contain any music. If any major changes were to be made such as to the map, how the game handles music, or the music files referenced, then this pack may suffer compatibility issues in the future.

Due to the nature of ModAudio, the combat music won't be able to play unless my route is playing, so if another pack is using the same routes and theirs plays over mine without any combat scripts, then no combat music will be played during battles, this is how ModAudio fairness works so nothing to be done.

CHANGELOG

Chang Log (DD/MM/YYYY)

1.1.0 — 15/04/2026

  • Updated package info and fixed mistakes/bugs. PvP music should work now.
  • Reduced file size by downmixing music to Mono and removed duplicates using "customclippath" (-34% before new additions).
  • Refactored the routes, scripts, and packs for ModAudio V4.4.X.
  • Split the package into 3, renaming and prefixing them with ZKC-
    • ZKC-Funger Combat Pack (on by default)
    • ZKC-Funger: Termina Combat Pack (off by default)
    • ZKC-Funger SFX Pack (on by default)
  • Tried to get the SFXs from the game, replacing the old encounter one and adding a new one for player deaths.
  • Additions and changes to Funger and Termina:
    • Field PvP encountners: The Four Apostles (Funger) - Desperation (Termina)
    • Arena PvP encounters: Pulse and Anxiety (Funger) - Denied the Light (Termina)
    • Slime Diva: Secret Song (Termina)
    • Geistlords: Pulse And Anxiety 2 (Termina)
    • King Golems: Unknowable (Termina)
    • Galius: Mataneko-kone Magnificat (Termina)
    • Geistlords Victory: Prelude to Darkness (Deux)
    • Colossus Victory: Dark Outside Extended (Termina)
    • Valdur Victory: Green Ambience (Termina)

1.0.1 — 25/12/2025

  • Changed the description for future consistency

1.0.0 — 20/12/2025

  • Fear & Hunger Combat Pack
  • Fear & Hunger 2: Termina