You are viewing a potentially older version of this package.
View all versions.
| Date uploaded | a week ago |
| Version | 1.0.2 |
| Download link | s0apy-NPCDisabler-1.0.2.zip |
| Downloads | 20 |
| Dependency string | s0apy-NPCDisabler-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Nessie-EasySettings
A mod API for easily adding options to the settings menu.
Preferred version: 1.3.0README
NPCDisabler
Client-side NetNPC hider for ATLYSS. Toggle individual NPCs off or everything at once without touching the network, saves, or other players. Perfect for RP servers, custom maps, or just clearing up visual clutter.
Join the Discord Community
Features
- Auto-Discovery: Automatically finds NetNPCs (Angela, Skrit, etc.) in your current map instance.
- Live UI Updates: Per-NPC toggles are added live to the EasySettings menu as new NPCs are discovered in the world.
- Global Override: "Disable All NetNPCs" toggle layered on top of individual toggles for quick clearing.
- Multiplayer Safe: 100% client-side. Uses
SetActive(false)for clients, and safely disables local visual/physical components for the host to prevent Mirror network desyncs. - Instance Scoped: Strictly targets your current
MapInstance, ensuring it never accidentally hides NPCs in other loaded maps or the root scene.
Requirements
- BepInEx
- EasySettings (Soft dependency — the mod works without it, but you lose the in-game settings UI)
- CodeTalker
Installation
Install via Thunderstore Mod Manager / r2modman, or manually drop NPCDisabler.dll into your BepInEx/plugins folder.
Configuration
All settings are available in-game via the EasySettings menu and persist in BepInEx/config.
| Setting | Location | Description |
|---|---|---|
| Disable All NetNPCs | Global | Hides every NetNPC found, overriding individual toggles below. |
| Per-NPC Toggle | NPCs | Hides that specific NPC by its GameObject name. |
Known Issues
- NPCs are identified by their base GameObject name. If two differently-behaving NPCs share the exact same name in the game files, they will share the same toggle.
CHANGELOG
Changelog
x.x.2
- fuk what in the code revert
1.0.0
- Initial release