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BG3 Modders Multitool
This is a description for a mod. 250 characters max
| Date uploaded | 4 years ago |
| Version | 0.7.1 |
| Download link | ShinyHobo-BG3_Modders_Multitool-0.7.1.zip |
| Downloads | 314 |
| Dependency string | ShinyHobo-BG3_Modders_Multitool-0.7.1 |
README
BG3 Modder's Multitool
Utility for quickly generating Baldur's Gate 3 mod packs from an unpacked workspace.
To use:
- Run bg3-mod-packer.exe
- Select the location of your LSLib 1.15.2 (or higher) divine.exe
- Drag and drop your unpacked workspace into the large blue box to generate an info.json file and .pak with the same name as your workspace.
Extras:
- Utility for extracting multiple game assets at once. It will place all the extracted files in a folder labeled UnpackedData in the same directory as the .exe
- Unpacked file indexer
- Index search functionality
- File previews
- UUID generator
- TranslatedString handle generator
- GameObject Explorer
- Mass LSX converter
- Colada model conversion
meta.lsx template:
<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="0" revision="0" build="49"/>
<region id="Config">
<node id="root">
<children>
<node id="Dependencies"/>
<node id="ModuleInfo">
<attribute id="Author" type="LSWString" value="ModderName"/>
<attribute id="CharacterCreationLevelName" type="FixedString" value=""/>
<attribute id="Description" type="LSWString" value="Some description text"/>
<attribute id="Folder" type="LSWString" value="ModFolder"/>
<attribute id="GMTemplate" type="FixedString" value=""/>
<attribute id="LobbyLevelName" type="FixedString" value=""/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="MainMenuBackgroundVideo" type="FixedString" value=""/>
<attribute id="MenuLevelName" type="FixedString" value=""/>
<attribute id="Name" type="FixedString" value="Mod Name"/>
<attribute id="NumPlayers" type="uint8" value="4"/>
<attribute id="PhotoBooth" type="FixedString" value=""/>
<attribute id="StartupLevelName" type="FixedString" value=""/>
<attribute id="Tags" type="LSWString" value=""/>
<attribute id="Type" type="FixedString" value="Add-on"/>
<!-- Get new UUID from https://www.uuidgenerator.net/ -->
<attribute id="UUID" type="FixedString" value="00000000-0000-0000-0000-000000000000"/>
<attribute id="Version" type="int32" value="1"/>
<children>
<node id="PublishVersion">
<attribute id="Version" type="int32" value="268435456"/>
</node>
<node id="Scripts"/>
<node id="TargetModes">
<children>
<node id="Target">
<attribute id="Object" type="FixedString" value="Story"/>
</node>
</children>
</node>
</children>
</node>
</children>
</node>
</region>
</save>
Correct folder structure of mod workspace:
ModFolder
|->Mods
|->ModFolder
|->meta.lsx
|->Public
|->ModFolder
|->Folder1
|->File.lsx
|->Folder2
|->File.lsb
|->Folder3
|->File.lsf
Upon working correctly, you will get a .zip of the same name as your mod directory immediately next to it. It is compatible with ShadowChild's Candor Mod Manager
Baldur's Gate 3 Modder's Multitool is unofficial fan content, not approved/endorsed by Larian Studios. Portions of the materials used are property of Wizards of the Coast LLC and Larian Studios Games ltd.