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Banjo Dreamie

Made by Loggo. The very first full-scale mod ever made for Banjo-Kazooie, now ported to recomp!

Date uploaded 4 months ago
Version 1.2.0
Download link Loggo-Banjo_Dreamie-1.2.0.zip
Downloads 442
Dependency string Loggo-Banjo_Dreamie-1.2.0

README

Banjo-Dreamie

Banjo Dreamie is the very first full-scale mod ever made of Banjo-Kazooie, with seven original levels, 200 total notes to collect, a newly designed overworld hub, and an increase in difficulty.

The plot is simple; Loggo the toilet has gained the magic once belonging to Grunty and has trapped Banjo and Kazooie in the Dreamy Depths, and they must venture through to escape.

Original release trailer: https://www.youtube.com/watch?v=j_sN4YoVL64

Changelog

1.2

  • Fixed honeycomb counts in View Totals. This was an issue present in the original romhack.

  • Add some note saving safeguards for save files started on v1.0.x. The following warning is still relevant, however:

    ⚠️ If you started a save file on v1.0.x, use note saving, and have updated past v1.1, the notes saved/restored in some worlds, in particular World 4 (HH), 7 (DB) and 8 (NF) may be inconsistent. You may need to disable note saving when completing those worlds, or start a new save file. Please see the relevant post on the N64 Recomp Discord server for more information.

1.1.2

  • Addressed a note saving related regression in v1.1.1

1.1.1

  • Added level names and proper level order to the View Totals screen. This is a QoL change not present in the original romhack.
  • Added compatibility with "Return to Witch's Lair" mod
  • Fixed missing anti-bee mechanisms
  • Fixed game over / save & quit warps

1.0.2

  • Fixed crash in World 5. Thanks Dario and Wiseguy for the (very) prompt fix suggestions, and BoozemanDoorslam for testing!

1.0.1

  • Made selectable in recomp's game mode menu

1.0.0

  • Initial release