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Thedarkspartann-Big_Walk_Rocket_Launcher-1.11.0 icon

Big Walk Rocket Launcher

Replaces Big Walk's Yellow flare gun with a rocket launcher that fires bursts of 5-8 flares.

Date uploaded a week ago
Version 1.11.0
Download link Thedarkspartann-Big_Walk_Rocket_Launcher-1.11.0.zip
Downloads 268
Dependency string Thedarkspartann-Big_Walk_Rocket_Launcher-1.11.0

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.755 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.755

README

Big Walk Rocket Launcher

Turns Big Walk's Yellow flare gun into a chunky rocket launcher that fires a random burst of 5-8 flares.

Features

  • Replaces only the Yellow flare gun at its normal world spawn.
  • Fires 5-8 flares using the normal fire control.
  • Includes a first-person launcher model, recoil, and reload animation.
  • Leaves the other coloured flare guns unchanged.
  • Does not add a spawn hotkey or clone networked scene objects.

Installation

Install with Thunderstore Mod Manager or r2modman and launch Big Walk modded.

For a manual installation, install BepInExPack IL2CPP and place BigWalkFunMod.dll in BepInEx/plugins.

Usage

Find the Yellow flare gun at its normal spawn, pick it up, and use the standard fire control. After each burst, the launcher has a short reload lockout and animation.

Configuration

After the first launch, settings are created in the BepInEx configuration file for charl.bigwalk.funmod:

  • Minimum flares per burst
  • Maximum flares per burst
  • Time between flare shots
  • Reload duration
  • Diagnostic log key

The default burst is limited to 5-8 flares for stability.

Multiplayer

Multiplayer behavior has not been fully validated. For the most consistent experience, use the same mod version across the lobby.

Requirements

CHANGELOG

Changelog

1.11.0

  • Initial Thunderstore release.
  • Replaces only the Yellow flare gun with the rocket launcher.
  • Fires random bursts of 5-8 flares through the normal item-use path.
  • Adds a procedural first-person/world model, recoil, and reload animation.
  • Keeps other flare-gun colours unchanged.
  • Keeps the launcher at its normal world spawn with no summon hotkey.