BigDJ
Music mode for Big Walk. Stream music through proximity 3D or global Island Radio 2D with steady transmission, live VU meter, priority streaming & DSP suppression.
| Date uploaded | 2 weeks ago |
| Version | 1.2.0 |
| Download link | Trifocals-BigDJ-1.2.0.zip |
| Downloads | 40 |
| Dependency string | Trifocals-BigDJ-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.755README
🎧 BigDJ
Music mode for Big Walk voice chat.
BigDJ lets you stream music through voice chat without the speech processing, distance muffling, and voice-activity gating that normally destroy in-game music playback.
✨ What it does
Big Walk's voice chat is tuned strictly for conversation:
- It only transmits when it detects a voice.
- It applies aggressive noise suppression and background removal.
- It muffles audio over distance and head turns in 3D proximity.
- Cave and island reverberation muddles instrumentals.
BigDJ solves all of this with a single hotkey:
| Normal Voice | Music Mode (F9) | |
|---|---|---|
| Transmission | Only while speech is detected (volume pumps with the music) | Always transmitting — a constant, unbroken stream |
| Broadcast Mode | 3D proximity only (muffled by distance & orientation) | Proximity 3D or Island Radio 2D (direct lobby-wide broadcast) |
| Packet Priority | Default priority (stutters or ducks during loud chat) | High Priority — music packets stay at the front of the queue |
| Speech Cleanup | Denoise + background removal (eats cymbals, bass & tails) | Turned down (configurable, defaults to untouched) |
| Acoustics | Cavernous reverb and echo applied in terrain | Dry Acoustics — suppresses environmental reverberation |
| Monitoring | None | Live VU Meter with real-time dB readout & peak alerts |
| Your Settings | — | Snapshotted and restored when you toggle off |
For routing music into the microphone input selected by Big Walk, programs such as Logitech Mixline or VB-Audio are recommended.
🆕 1.2.0 Changes
- Island Radio 2D Mode: Switch between traditional 3D proximity audio and a lobby-wide 2D radio broadcast via native
CmdSet2DVoice. When enabled, everyone in the session hears your audio directly without distance falloff or directional head panning! - Dissonance High-Priority Channel Streaming: Automatically elevates audio packets to
ChannelPriority.High, ensuring your music never ducks or drops packets during multi-speaker conversations. - Real-Time Graphical VU Meter: The on-screen HUD overlay now samples your microphone audio at 20 Hz, rendering a live ASCII volume bar, precise dB readout, and peak warning indicator (
(PEAKING!)/(OPTIMAL)/(SILENT)). - Dry Acoustics & Echo Suppression: Suppresses cave and island reverberation (
CmdSetEchoAmount(0)andSelfEcho.EchoOn = false) so instrumentals stay crisp and clear inside underground or enclosed areas. - Zero-Allocation Core: Fully upgraded to use
WorldManager.localPlayerCharacter, native player lists, and local transform caching for zero GC stutter.
1.1.0 Changes
- DSP presets: Untouched, Light Cleanup, and Custom.
- Optional always-visible overlay showing music and transmission state.
- Transmit start/stop edge logging and stronger scene/recovery handling.
⚙️ Settings
Configurable via Mod Settings in the pause or main menu (or in BepInEx/config/walker.bigdj.cfg):
Music
| Setting | Default | Description |
|---|---|---|
MusicMode |
off |
Continuous transmit + relaxed speech cleanup. Turn on to start DJing. |
BroadcastMode |
Proximity3D |
Proximity3D for local 3D positional sound; IslandRadio2D for direct 2D radio to all players. |
DspPreset |
Untouched |
One-switch cleanup combo: Untouched (nothing), Light Cleanup (mild background removal), or Custom. |
HighPriority |
on |
Elevates Dissonance packet priority to High so music never ducks during conversation. |
DryAcoustics |
on |
Suppresses cave reverb and island echo for clean studio sound. |
Denoise |
Disabled |
Noise suppression during music mode. Keep Disabled for music — higher settings dull the sound. |
BackgroundRemoval |
off |
Background-sound removal during music mode. Keep off, or music fades in and out. |
BackgroundRemovalAmount |
0 |
Strength of background removal when enabled. |
Diagnostics |
off |
Logs a status line once per second while music mode is on. |
Overlay |
off |
On-screen HUD with live VU meter readout: audio level in dB, transmit state, and DSP values. |
General & Input
| Setting | Default | Description |
|---|---|---|
Enabled |
on |
Master switch. Off = mod fully idle, normal voice chat. |
ToggleKey |
F9 |
Keyboard shortcut for turning Music Mode on and off. |
🚀 Installation
- Install this package with your Thunderstore mod manager.
- Make sure BepInEx 6 IL2CPP and ModSettingsMenu are installed.
- Launch Big Walk, route music into your microphone, and press F9!