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SourceMovement
Source-style air strafing and momentum-preserving bunnyhops with native Big Walk terrain movement.
| Date uploaded | a week ago |
| Version | 4.1.1 |
| Download link | bagasek-SourceMovement-4.1.1.zip |
| Downloads | 619 |
| Dependency string | bagasek-SourceMovement-4.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.755README
Source Movement
Adds Source-style air movement and momentum-preserving bunnyhops while keeping Big Walk's native ground movement for stairs, slopes, uneven terrain, and moving platforms.
Features
- Camera-synchronized Source-style air strafing
- Momentum-preserving bunnyhops
- Hold Jump for automatic bunnyhopping
- Keyboard and gamepad support through the game's normal input system
- Native Big Walk terrain movement remains active on the ground
- Does not access save data
How to bhop
Hold Jump. After takeoff, release Forward and alternate:
- Right movement + turn the camera right
- Left movement + turn the camera left
Installation
Install with a Thunderstore-compatible mod manager, or extract the package into the Big Walk installation folder. The DLL should end up at:
Big Walk/BepInEx/plugins/BigWalkSourceMovement/BigWalkSourceMovement.dll
Requires BepInEx 6 IL2CPP.
Links
CHANGELOG
Changelog
4.1.1
- Preserves Big Walk's native ground solver on stairs, slopes, uneven terrain, and moving platforms.
- Applies Source-style acceleration only during takeoff and airborne movement.
- Fixes incorrect movement axes, held-Jump flight, and momentum loss during alternating air strafes.
- Removes the laggy per-frame movement component used by earlier builds.