You are viewing a potentially older version of this package. View all versions.
gogogadgetjustice-Portals-1.2.0 icon

Portals

Give yourself personal fast-travel using six active portals.

Date uploaded a week ago
Version 1.2.0
Download link gogogadgetjustice-Portals-1.2.0.zip
Downloads 183
Dependency string gogogadgetjustice-Portals-1.2.0

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.755 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.755

README

Portals -

Teleportaton and illumination mod for Big Walk.

F10 for configuration menu.

Portals can resemble Mario 64 framed paintings, displaying a still snapshot of the destination at the moment the pair is linked. Camera feed mode now available.

Manage up to 3 separate portal pairs simultaneously. [Orange/blue, Red/Green, Purple/Yellow]

Currently client-side so console players will believe you are a dark trickster god.


Controls

Key / Input Action
F10 Open Config Meny
F Toggle Portal Placement Light On / Off
C / V or Mouse Wheel Cycle through colors
Mouse 1 (Left Click) Place the current color's endpoint
Mouse 2 (Right Click) Place the matching endpoint for the current color
Cycle to the neutral white light to use hands without moving the portals or turning off the lightbeam.

Features

  • 6 Portals: Map out up to three entirely separate hops across the world using color-coded frames (Orange/Blue, Red/Green, Purple/Yellow).
  • Point-and-Click Placement: If your flashlight beam illuminates a spot, you can probably place a portal there.
  • Persistent Travel: Turn the flashlight beam off (F). Your placed portals remain active and working in the background.
  • Illumination: The portal frames glow. The placement beam doubles as a weak flashlight.
  • White placement beam has no portal capabilities, great for finding your way through dark areas.
  • Turning the flashlight off does not destroy your portals; placed endpoints remain active.
  • Smart Nudge Assistance: The placement algorithm automatically nudges portals slightly forward away from walls and geometry, preventing endpoints from getting stuck inside the environment.

Config

F10 Menu

  • Flashlight settings:

    • Intensity .5-10
    • Range 5-100m
    • Angle 10 - 120. This is bloom intensity basically.
  • Portal & Performance: Raycast Distance/Range 10 - 1000m,

    • Camera Max Distance 5-100m, Cam Refresh .1 - .50 second livefeed update
    • Static for a still image on trigger. Lower end machines rejoice.

com.gogogadgetjustice.portalflashlightmod.cfg

You can change:

  • Key to switch the flashlight on/off.
  • Key to switch active color.
  • Toggle mouse wheel support on/off.
  • How far the light reaches in meters. Default:20
  • Brightness of the light. Default:4
  • Cone width of the spotlight, in degrees. Default:50
  • How far in front of the camera the light sits, in meters. Default:0.35
  • How far below the camera the light sits, in meters. Default:0.08
  • Primary Portal Fire Key. Default:Mouse0 aka left click.

Requirements


digital tip jar.

Let’s be entirely honest with ourselves for a fleeting, terrifying moment of absolute clarity:

Who spends time on this spinning rock debugging C# script spatial coordinates to make a flashlight/multi-frequency quantum gateway for a game about walking loudly with your friends?

It's a me.

If this mod has spared you from the dark or obnoxious staircases, consider dropping something into the Ko-fi

TO DO, MAYBE

  • Maybe to make multiplayer, so that all might share in the teleporting sickness.
  • Maybe the preservation of the momentum. And the velocity. And the trajectory. So that a person leaping from a cliff might exit the portal as a cannonball of bone and gristle, carrying speed elsewhere.
  • Maybe the tossing of items through the portals without the burden of holding them.
  • Maybe to make the sound carry, so that the cries of friends might echo across the threshold.
  • Maybe to create and implement portal sound effects.
  • Optimize and streamline.

License

CC BY-NC (Attribution-NonCommercial) with a Skiwsgaard non-commerical fishng license addendum

Reach out if you do something cool with this. I want to hear about cool things.

CHANGELOG

Changelog

1.1.0

Added

  • F10 menu - Update the flashlight and portal settings.
  • Live Camera - Configurable live views of the other side of the portal.
  • Some optimizations to maintain FPS

1.1.0

Added

  • Triple the portals - Orange/Blue, Red/Green, Purple/Yellow linked
  • Flashlight Portal Placement: Replaced the legacy ground-drop mechanic with a dynamic flashlight aiming system. Point anywhere in the world, and M1/M2 to deploy your endpoints.
  • Color-Coded Matchups: Cycle through 3 distinct paired frequencies using C / V or the mouse wheel:
    • Orange / Blue
    • Red / Green
    • Purple / Yellow
  • Current flashlight color is M1, linked portal is m2.
  • Ambient Light Mode: Included a default, non-portal white flashlight setting for players who just need standard environmental illumination. Also lets you use your hands without portal tossing.
  • Nudge Assistance: Added a smart placement that automatically pushes deployed endpoints forward to prevent them from reduce environmental collisions.
  • Portals remain active and fully functional even after turning off the flashlight visual beam (via pressing F again).

Changed

  • Activation Inputs: Remapped the primary controls. The legacy Q and E ground-placement keys have been deprecated in favor of the new flashlight targeting system.

1.0.0

  • Initial proof of concept public test release.