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AscendedUpgrades
Adds special Ascended Upgrades that you can use to infinitely upgrade towers.
| Date uploaded | a month ago |
| Version | 1.2.2 |
| Download link | doombubbles-AscendedUpgrades-1.2.2.zip |
| Downloads | 1258 |
| Dependency string | doombubbles-AscendedUpgrades-1.2.2 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
Unreleased
1.2.3 - 2026-08-06
- Fixed for BTD6 v56
1.2.2 - 2025-12-03
- Recompiled for v52
1.2.1 - 2025-08-31
- Fixed an issue with Ascended Upgrades sometimes costing too much money
- Fixed an issue with Ascended Upgrades not always appearing visually purchasable when they should be
1.2.0 - 2025-08-30
- Internal rework for the upgrade checking to be more compatible with other mods that affect upgrading like Paths++ and Ultimate Crosspathing with <15 upgrades allowed
- As a byproduct, Tier 4 towers can receive Ascended Upgrades if you have the Tier 5 for their highest path already
- This also involved removing the Shared Tower Scaling setting, but I don't think anyone was actually using that lol
- Ascended Upgrades now work with Useful Utilities' Copy/Paste Towers, though for the Tier 5s you will need Unlimited 5th Tiers+
1.1.6 - 2025-08-27
- Fixed for v50
1.1.5 - 2025-06-19
- Fixed for v49
1.1.4 - 2025-03-02
- Fixed for v47
1.1.3 - 2024-12-14
- Fixed for v46
1.1.2 - 2024-10-09
- Fixed for v45.0
- Switched the Show Upgrade Pips checkbox setting to a Max Upgrade Pips slider setting
1.1.1 - 2024-04-08
- Fixed for v42.0
1.1.0 - 2023-12-06
- Fixed for v40.0
- Reworked the way Ascended Upgrades internally stack, which means:
- No more lag from purchasing upgrades / selecting towers
- Upgrade effects now stack additively instead of multiplicatively by default
- I made this change because otherwise the power scaling far outpaces the cost and can trivialize freeplay
- The old behavior can be restored by enabling the "Op Multiplicative Scaling" mod option
- Changed the default Upgrade Cost Increase setting from $1000 to $500 now that it scales less
- Upgrades now have additional effects for the non damaging effects of towers
- Ascended Strength also increases the value of cash generation effects and improves damage buffs given by the tower
- Ascended Speed also increases production speed (bananas/crates per turn) and improves attack speed buffs given by the tower
- Ascended Force also increases capacity of banks/traps and improves range/pierce buffs given by the tower
1.0.6 - 2023-10-14
- Fixed for BTD6 v39.0
1.0.5 - 2023-08-06
- Fixed for BTD6 v38.1
1.0.4 - 2023-06-07
- Fixed for BTD6 v37.0
1.0.3 - 2023-05-11
- Compatibility improvements with Paths++
1.0.2 - 2023-03-02
- Fixed issue with upgrades not applying properly when you were low on cash (capitalism moment)
- Made the custom upgrade button texture more consistent
- Now just uses the standard grayed out texture when you don't have enough money
1.0.1 - 2023-01-24
- Fixed crash with placing Heroes
1.0.0 - 2022-12-30
- Initial Release
