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doombubbles-BuffsInShop-1.1.4 icon

BuffsInShop

Adds many tower buffs to the in game shop that can be directly purchased for towers. See the home page Readme for full details.

Date uploaded 9 hours ago
Version 1.1.4
Download link doombubbles-BuffsInShop-1.1.4.zip
Downloads 6
Dependency string doombubbles-BuffsInShop-1.1.4

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3
doombubbles-Btd6ModHelper-3.6.5 icon
doombubbles-Btd6ModHelper

A powerful and easy to use API for modding BTD6.

Preferred version: 3.6.5

README

Buffs In Shop

Adds many tower buffs to the in game shop that can be directly purchased for towers

Adds 50+ of the game's buffs as entries into the shop that can be purchased to permanently apply them to a tower.

Most buffs get a 50% discount for subsequent purchases.

By default, buffs will only show up in the shop if the tower/upgrade they originate from is allowed to be used in the current match. This can be configured in the Mod Settings (globally or on a per-buff basis), along with the costs of the buffs. (To make a buff stop appearing in the shop at all, set the cost to -1)

There is also a setting that allows placing buffs on any tower regardless of the Tower Set or Tower Type restrictions.

There is also a special "God Boost" buff at the end of the shop that applies all valid buffs to a tower for a set cost. There are settings for if you want specific buffs to be excluded from that.

Tip: The Useful Utilities setting "Three Column Shop" is helpful to use due to how many buffs are added.

Buffs

Icon Name Description Cost Discount
Acidic Mixture Dip Makes a tower able to pop Lead Bloons and deal extra damage to Ceramic and MOAB-class Bloons. $3500 Yes
Berserker Brew Gives a tower a brew that increases damage, pierce, range and attack speed. $7000 Yes
Stronger Stimulant Gives a tower with Berserker Brew further increased pierce, range and attack speed. $14250 Yes
Take Aim Gives a tower improved range, accuracy, and Camo detection. $1500 No
Take Better Aim Improves the Take Aim buff on a tower to further improve range and accuracy, and allow damaging Black/White/Purple Bloons. $1625 No
Overclock Supercharges a tower's attack speed, or other effects if it doesn't attack. $13500 No
Ultraboost Gives a tower a stacking Overclock buff that increases in power each round, up to 10 times. $72000 Yes
Monkey Villager Gives a tower 10% increased range. $600 Yes
Jungle Drums Gives a tower 18% increased attack speed. $750 Yes
Primary Training Gives a Primary monkey more range, pierce and projectile speed. $400 Yes
Primary Mentoring Gives a tower with Primary Training increased range, tier 1 upgrades for free, and reduced ability cooldowns. $1250 Yes
Primary Expertise Gives a tower with Primary Mentoring more popping power, tier 2 upgrades for free, and further reduced ability cooldowns. $5000 Yes
Radar Scanner Makes a tower able to attack Camo Bloons. $1000 Yes
Monkey Intelligence Bureau Grants special Bloon popping knowledge to a Tower, allowing it to pop all Bloon types. $3750 Yes
Call To Arms Gives a tower +50% attack speed and pops. $20000 Yes
Homeland Defense Gives a tower with Call to Arms now +100% attack speed and pops. $40000 Yes
Monkey Town Makes a monkey get 50% extra cash per Bloon pop. $5000 Yes
Monkey City Gives a tower 20% increased cash generation. $5000 Yes
Absolute Zero Gives an Ice Monkey 50% increased attack speed. $9500 Yes
Elite Sniping Gives a Sniper Monkey Elite targeting prio and 33% more attack speed. $2000 Yes
Energized Gives a tower 20% reduced ability cooldowns. $4000 Yes
Energized Fully Makes an Energized tower have 40% reduced cooldowns if its in water, and/or earn XP 50% faster if its a Hero. $10000 Yes
Sub Commanded Gives a Monkey Sub extra pierce and damage. $10000 Yes
Flagship Carried Gives a water based monkey or Monkey Ace 18% increased attack speed. $750 Yes
Shinobi Tactics Gives a Ninja Monkey 8% increased pierce and 8% reduced attack cooldown. Stackable up to 20 times. $1200 No
Poplust Gives a Druid 15% increased attack speed and pierce. Stackable up to 5 times. $2350 No
Abyss Dwelling Gives a tower 10% increased pierce. $800 Yes
Echosense Gives a Mermonkey 6% increased range. Stackable up to 10 times. $380 No
Finally Harmonizing Gives a Magic monkey +3 pierce, or a Hero 15% improved range and cooldowns. $1250 Yes
Sun Temple's Blessing Gives a tower the support of the Sun Temple. $50000 Yes
True Sun God's Blessing Gives a tower with the the Sun Temple's Blessing the support of the True Sun God. $50000 Yes
Paragon Overclock Overclocks a tower and other towers near it. Can be used on Paragons. $325000 No
Paragon Sub Commanded Gives a Hero x6 damage, x3 pierce, -23% attack speed, and 5x XP. Gives a Monkey Sub x7 damage and x3 pierce. Gives a Paragon 10% reduced ability cooldowns. $100000 Yes
Bomb Expert Gives a tower +5% range and 25% pierce. A Bomb Shooter gets 24% increased attack speed, and a Mortar Monkey gets that as well as 10% increased blast radius. $2000 Yes
Artillery Command Gives a Bomb Shooter or Mortary Monkey double damage and pierce. $40000 Yes
Sacrificial Totem Gives a tower +1 pierce, +20% range, +18% attack speed, +25 projectile speed, and Camo Detection. Wizard Monkeys gain an additional +1 pierce and 6% attack speed. $3500 Yes
Heated Up Gives a tower +1 Pierce and allows it to pop Lead and Frozen Bloons. $1000 Yes
Super Heated Up Gives a tower with Heated Up +1 damage and +2 damage to Lead Bloons. $6000 Yes
Pyrotechnics Expert Gives a Ring of Fire Tack Shooter, Signal Flare Mortar, or Dragon's Breath Wizard 20% increased projectile size and 25% increased attack speed. $1300 Yes
Bank Hack Gives a Monkey Bank 12% increased income generation. $2500 Yes
Rallying Roar Gives a tower +3 damage. $15000 Yes
Nature's Clarity Give a Magic monkey +5 range and +2 pierce. $900 Yes
Natures Wrath Gives a Druid increased pierce, range, income, attack speed, tornado size, and Camo Detection. $5000 Yes
Blood Sacrifice Gives Adora or a Sun Avatar/Temple/God 10% increased range and 10% reduced reload time, but puts you $500 in debt. Can be purchased up to 5 times per tower, doubling the debt each time. $1000 No
Naval Tactics Gives a water based monkey double attack speed, +1 Pierce, Normal damage type, and Camo detection. $25000 Yes
Etienne Range Give a tower 20% increased range. $900 Yes
Bottle of 'Gerry's Fire' Hot Sauce 2.8 million Bloonville units. Whoever tastes this special sauce will be spewing fire permanently! $3250 No
Fertilizer Does that farm of yours have bananas? Want even more bananas? Sprinkle this extra-strength magical fertilizer directly on that farm and get more banana now! $5000 No
Jar of Pickles Try these pickles on one of your Monkey Towers and it will hit harder, but shoot slower, permanently. $750 No
See Invisibility Potion Whatever Monkey you gift with this extremely efficacious elixir will be able to see Camo Bloons with ease! Effects will not wear off. $2000 No
Sharpening Stone Sharpen those darts, friend! Apply this to your darts and blades and they'll be sharper than ever before. Does not run out. $1000 No
Ice Age Gives a tower that can Freeze Bloons +150% Freeze duration. Ice Monkeys also get +5 range. $4000 Yes
God Boost Applies many other Buffs from the Shop at once. $500000 Yes

Requires BTD6 Mod Helper

CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

Unreleased

1.1.4 - 2026-06-03

  • Updated for BTD6 v55
  • Internally switched to using some newer Mod Helper extensions

1.1.3 - 2026-05-26

  • Updated internals to use the new ModMutator class from Mod Helper 3.6.0
  • Fixed some minor bugs from v54

1.1.2 - 2025-12-03

  • Fixed for v52

1.1.1 - 2025-11-13

  • Fixed a console error showing up that didn't actually affect anything

1.1.0 - 2025-11-06

  • Added many Hero buffs, Paragons Buffs, and stackable tower buffs to the shop
  • Added a new "God Boost" buff that applies all other buffs to a tower at once
  • Fixed Take Better Aim being applyable to a tower without Take Aim
  • Hid some buffs from the shop in Chimps that don't actually do anything
  • Added settings for allowing buffs to individually bypass the Require Buff Origin Usable setting

1.0.4 - 2025-10-15

  • Updated for BTD6 v51
  • Added a new setting Always Affect Sub Towers, default false
    • Makes the buffs that don't normally affect sub-towers like Alchemists' and Overclock now affect sub-towers.

1.0.3 - 2025-09-09

  • Fixed some interactions with how Buffs apply to subtowers
  • Fixed Absolute Zero placement effect
  • Made Cost settings no longer require a restart to change

1.0.2 - 2025-08-31

  • Fixed some interactions between certain buffs and Ability Choice and Mega Knowledge effects

1.0.1 - 2025-08-31

  • All Buffs in Shop are now immune to being absorbed by Lych
  • Fixed an error that could happen with GetPrimaryWeaponThrowMarkerHeight
  • Fixed a potential error when the internal CHIMPs mutator would modify the game model

1.0.0 - 2025-08-27

Initial Release