PowersInShop
Adds many of the Monkey Money Powers to the in-game shop for purchase with normal currency.
| Date uploaded | 2 weeks ago |
| Version | 3.1.1 |
| Download link | doombubbles-PowersInShop-3.1.1.zip |
| Downloads | 520 |
| Dependency string | doombubbles-PowersInShop-3.1.1 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
Powers in Shop
Adds many of the Monkey Money Powers to the in-game shop for purchase with normal currency.
This includes all Tower-based Powers: Monkey Farmer ($500), Tech Bot ($375), Portable Lake ($500), Pontoon ($450) and Energising Totem ($1000); as well as the Track-based Powers: Road Spikes ($50), Glue Trap ($500), Camo Trap ($600), Moab Mine ($2000), and Cave Monkey (\750). Super Monkey Storm, Monkey Boost, Thrive, and Time Stop are included but must be manually enabled in settings.
Also includes the new Powers Pro: Banana Farmer Pro ($1000), Super Monkey Beacon ($4000). Powers Pro towers and upgrades aren't automatically unlocked, you need to have earned their real power counterparts legitimately.
The costs of all these towers are configurable, with the defaults shown above. Prices can be set to a negative number to remove them from the shop. The pierces for the Track-based powers (all normal by default except for Moab Mine--changed to 1), as is the Recharge Cost and Attack Speed of the Energising Totem ($500 and 15% down from 25%, by default).
Also configurable are allowing the Power Towers in CHIMPS mode (defaults to false) and restricting them in Primary/Military/Magic Only mode towers (defaults to true).
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
Unreleased
3.1.1 - 2026-06-03
- Updated for BTD6 v55
3.1.0 - 2026-04-09
- Minor fix for v54
- Added Hype Boost Monkey and Tech Bot Prime to Shop
- Standard rules apply for needing to have already unlocked the real Powers Pro in order to use
3.0.5 - 2025-12-03
- Minor fix for v52
3.0.4 - 2025-09-26
- Fixed Energising Totem and Super Monkey Beacon recharge buttons for v50.2
- Fixed some interactions with Copy/Pasting Powers Pro purchased from the shop
3.0.3 - 2025-08-31
- Fixed the Allow in Chimps settings
- Fixed a potential error when the internal Chimps mutator would modify the game model
3.0.2 - 2025-08-30
- Fixed a console error that occasionally showed up about mutators
3.0.1 - 2025-08-29
- Fixed issue with the Beacon Recharge Button not always showing
- Updated support for Ultimate Crosspathing
3.0.0 - 2025-08-29
- Added Powers Pro to Shop
- Banana Farmer Pro ($1000)
- Super Monkey Beacon ($4000)
- You still have to unlock Powers Pro and their upgrades normally to be able to buy them from the shop
- Some power default costs have been changed to reflect the costs established for the powers within Rogue Legends /
changes the powers have received
- Pontoon -> $450
- Portable Lake -> $500
- Tech Bot -> $375
- Glue Trap -> $500
- Camo Trap -> $600
- Moab Mine -> $2000 (Pierce still modified to 1 by default)
- Added the Cave Monkey to the shop, with a cost of $750
- Implemented most of the remaining powers, but due to the inherit imbalance of having them in the shop, they are all
disabled by default via having their costs set to -1 in settings. To use them in game you will need to change this to
whatever you deem is an appropriate cost.
- Super Monkey Storm
- Monkey Boost
- Thrive
- Time Stop
2.1.11 - 2025-08-27
- Fixed for BTD6 v50, shop versions of the new pro powers will be added in a subsequent update
2.1.10 - 2025-06-18
- Fixed for BTD6 v49
2.1.9 - 2025-02-04
- Fixed for BTD6 v47
- Fixed bug where Moneky Knowledge wouldn't properly apply to some power towers
2.1.8 - 2024-12-14
- Fixed placement logic for track powers to let them be properly placed on the new map
2.1.7 - 2024-12-12
- Fixed for BTD6 v46
2.1.6 - 2024-10-09
- Fixed for BTD6 v45
2.1.5 - 2024-08-25
- Changing Power Tower costs no longer requires a Restart to take effect
- Modes like Odysseys which limit your power inventory now also apply to powers in shop
- Power Towers will no longer be part of Monkey Teams
2.1.4 - 2024-06-19
- Tech Bot tower can no longer target itself and cause crashes
2.1.3 - 2024-05-29
- Fixed for BTD6 v43
2.1.2 - 2024-04-08
- Fixed for BTD6 v42
2.1.1 - 2024-02-07
- Fixed for BTD6 v41
2.1.0 - 2023-10-14
- Fixed for BTD6 v39
- Added options for applying power skins to powers in shop
- Added option to override normal Power Hotkeys to use for the powers in shop
- Fixed Monkey Knowledge not applying properly to powers in shop
- Fixed bugs with Energising Totem UI
- Benjamin's Biohack now ignores the powers in shop towers
2.0.6 - 2023-04-04
- Fixed for BTD6 v36.0
2.0.5 - 2022-12-27
- Updated for Melon Loader 0.6.0
Due to v34 breakage, Power Towers won't be back to appearing in the Monkeys Screen until a later date
2.0.4 - 2022-10-20
- Fixed for BTD6 v33.0
2.0.3 - 2022-08-08
- Fixed for BTD6 v32.0
2.0.2 - 2022-07-24
- Update for Mod Helper 3.0 alpha
