BRCTools
Tools made for speedrun practice, routing, or just finding new things.
| Date uploaded | 2 years ago |
| Version | 0.1.0 |
| Download link | Ninja_Cookie-BRCTools-0.1.0.zip |
| Downloads | 263 |
| Dependency string | Ninja_Cookie-BRCTools-0.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
BRCTools
Tools made for speedrun practice, routing, or just finding new things.
This was made once again from scratch, all the way up to what it is now.
Some features of highlight include, but not limited to:
- Infinite Boost
- Invulnerability
- Ability to Save/Load Save Data in-game
- Create Save Data Files on-the-spot
- Disable Saving
- Load The Last Save on-the-spot
- Reload level starting from where you entered it
- Better Trigger Display
Saves can be found in:
/config/BRCTools/SAVES/
Modify the descriptions of the linked files using the format:
filename.brctools: short description of save
Keybind Reference (KeyCode Reference | Actual Key To Use):
(Example: if you want a key bound to KeyCode.Keypad0 which is the 0 key on the numpad, you would type N0, as shown below, in the Keybinds config, or for letters, you just put the letter you want such as K)
KeyCode.Alpha0 = 0
KeyCode.Alpha1 = 1
KeyCode.Alpha2 = 2
KeyCode.Alpha3 = 3
KeyCode.Alpha4 = 4
KeyCode.Alpha5 = 5
KeyCode.Alpha6 = 6
KeyCode.Alpha7 = 7
KeyCode.Alpha8 = 8
KeyCode.Alpha9 = 9
KeyCode.Keypad0 = N0
KeyCode.Keypad1 = N1
KeyCode.Keypad2 = N2
KeyCode.Keypad3 = N3
KeyCode.Keypad4 = N4
KeyCode.Keypad5 = N5
KeyCode.Keypad6 = N6
KeyCode.Keypad7 = N7
KeyCode.Keypad8 = N8
KeyCode.Keypad9 = N9
KeyCode.KeypadPeriod = N.
KeyCode.KeypadDivide = N/
KeyCode.KeypadMultiply = N*
KeyCode.KeypadMinus = N-
KeyCode.KeypadEnter = NRTN
KeyCode.KeypadEquals = N=
KeyCode.Backspace = BKS
KeyCode.Delete = DEL
KeyCode.Tab = TAB
KeyCode.Clear = CLR
KeyCode.Return = RTN
KeyCode.Pause = PSE
KeyCode.Escape = ESC
KeyCode.Space = SPC
KeyCode.UpArrow = UP
KeyCode.DownArrow = DWN
KeyCode.RightArrow = LFT
KeyCode.LeftArrow = RGT
KeyCode.Exclaim = !
KeyCode.DoubleQuote = "
KeyCode.Hash = #
KeyCode.Dollar = $
KeyCode.Percent = %
KeyCode.Ampersand = &
KeyCode.Quote = '
KeyCode.LeftParen = (
KeyCode.RightParen = )
KeyCode.Asterisk = *
KeyCode.Plus = +
KeyCode.Comma = ,
KeyCode.Minus = -
KeyCode.Period = .
KeyCode.Slash = /
KeyCode.Colon = :
KeyCode.Semicolon = ;
KeyCode.Less = <
KeyCode.Equals = =
KeyCode.Greater = >
KeyCode.Question = ?
KeyCode.At = @
KeyCode.LeftBracket = [
KeyCode.Backslash = \
KeyCode.RightBracket = ]
KeyCode.Caret = ^
KeyCode.Underscore = _
KeyCode.BackQuote = `
KeyCode.LeftCurlyBracket = {
KeyCode.Pipe = |
KeyCode.RightCurlyBracket = }
KeyCode.Tilde = ~
KeyCode.Mouse0 = M0
KeyCode.Mouse1 = M1
KeyCode.Mouse2 = M2
KeyCode.Mouse3 = M3
KeyCode.Mouse4 = M4
KeyCode.Mouse5 = M5
KeyCode.Mouse6 = M6
KeyCode.None =
CHANGELOG
0.1.0
- Initial release.
0.1.1
- Added some checks to loading save files.
- Added support to manage save files and descriptions without restarting the game.
0.1.2
- Made save/load based buttons more clear about what they do.
- Removed some debug logs left in.
- Added setting to launch to menu instead of to last save file.
0.1.3
- Made saving and loading position more accurate.
0.2.1
- Fixed a bug related to starting to menu which would happen at incorrect times.
- Added CrewBoom support with character selection.
0.2.2
- Added button to show respawn point.