You are viewing a potentially older version of this package. View all versions.
TransRights-Game_Boy_Emulator-1.5.0 icon

Game Boy Emulator

Adds a Game Boy Emulator to your phone.

Date uploaded 3 months ago
Version 1.5.0
Download link TransRights-Game_Boy_Emulator-1.5.0.zip
Downloads 1017
Dependency string TransRights-Game_Boy_Emulator-1.5.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
LazyDuchess-CommonAPI-1.2.3 icon
LazyDuchess-CommonAPI

FOR PLUGIN MAKERS - General purpose library to make modding certain aspects of the game easier. Custom save data, phone apps, interactables and more!

Preferred version: 1.2.3

README

BRC CODE-DMG

This mod is a port of BotRandomness' GB emulator, CODE-DMG, into Bomb Rush Cyberfunk. It features new additions, including audio emulation and Game Boy Color support. Comes with the open-source homebrew game, Tobu Tobu Girl DX!

Game Boy Emulator

Features

  • Full GB/GBC experience within BRC
  • SGB/GBC Compatibility
  • Auto Save and Auto Load, letting you quickly resume games
  • Ability to remap controls and add a pixel grid filter

FAQs

> How Do I Load Other Game ROMs?

  1. Boot BRC with the plugin installed to generate the config file. It's named "transrights.codedmg.cfg".
  2. Access the config file using the Config editor in r2modman.
  3. Under "Change Game Rom" set the RomPath to the game you want to load. For example, "C:\Users\TransRights\Desktop\ROMs\Rom Name Here.gbc".
  4. Hit Save in the upper right-hand corner.
  5. If you're in-game, close the app, then re-open it. The new game will start.

TIP: If you ever need to change controls or settings, close the app on your phone, then reopen it. Each time the app is opened, it will re-read your config file.

> Where do I get Game ROMs?

There's a lot of great Game Boy and Game Boy Color Homebrew ROMs on itch.io!

> What are the Controls?

Main Controls

  • D-Pad = Joystick
  • A Button = A Button
  • B Button = B Button
  • Start = X Button
  • Select = Y Button

Keyboard Controls

  • D-Pad = WASD Keys
  • A Button = Period Key
  • B Button = Comma Key
  • Start = Enter Key
  • Select = Right Shift Key

Special Thanks


Notes

  • Link Cable/Multiplayer is currently not supported

MIT License

Copyright (c) Absentminded / Bot Randomness

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

CHANGELOG

1.6.1

  • Updated readme and release files.

1.6.0

  • Added Link Cable support (Experimental feature! May have some issues!)
    • Link Cable requires ACN
    • Link Cable functionality can be entirely disabled in the config (Use this if you don't want connection requests while playing)
    • For Link Cable functionality to work, both players need each player's current ROM present in their RomDirectory but ROMs do not have to be the same ROM for Pokemon titles
    • Custom invite system powered by ACN's custom packet API, accessible entirely within the GB Emu app
    • Players can see a clone of each other's GB / GBC screens while connected with the link cable (May desync)
    • Delay-based netcode with a simplified rollback correction window (16 frames)
    • Rollback will predict peer inputs based on history if packets are slow to arrive, and if it gets a prediction wrong, it will resimulate the frames
  • Added a new pop-up menu to change games, adjust volume, adjust the GB palette, and connect to others with an emulated GB Link Cable
    • Users can activate a new pop-up menu by pressing Right (same key you use to open your phone) or by holding whatever is mapped to Start + Select in the emulator
  • GB Emu can now change games without the config file, using it's own ROM directory at \Documents\Bomb Rush Cyberfunk Modding\BRCGameBoyEmu\Roms
  • Users can set their own custom rom directory in the config file using the RomDirectory option, in case they already have one (Not to be confused with RomPath)
  • LoadLastPlayed option added to the config which is enabled by default, so the emulator will now remember and reboot the last played game instead of loading the ROM defined in the config's RomPath
  • BRC flip-phone inspired palettes "Bomb Rush Blue" and "Bomb Rush Orange" have been added

1.5.0

  • Added the option in the config to change the palettes when playing Game Boy games

1.4.0

  • Fixed an issue with loading roms that had apostrophes in their filename/filepath
  • An audio oversight that caused garbage sound has been corrected
  • Improved audio latency and added an option in the config to change it, if desired
  • Emulator will now ignore inputs when SlopChat is active

1.3.0

  • APU has been heavily updated and should now be cycle-accurate (it passes blargg's dmg_sound.gb test roms!)
  • Link cable functionality is dummied out in MMU to prevent crashes

1.2.0

  • Saves have been moved to your Documents folder, under Bomb Rush Cyberfunk Modding\BRCGameBoyEmu\Saves
  • Added RTC Support for Pokemon Crystal and other games
  • Renderer now triggers correctly and only advances its line counter when drawn, using the correct tile memory address for signed 0x8800 mode. (Fixes many GB Studio games, including Cat Mario and Pizza Tower Demake, etc)
  • Improved screen tearing issues (hopefully!)

1.0.1

  • Initial release.