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pupsi-EmeraldCoast-0.7.2 icon

EmeraldCoast

Emerald Coast from Sonic Adventure. WIP updated regularly.

By pupsi
Date uploaded 2 years ago
Version 0.7.2
Download link pupsi-EmeraldCoast-0.7.2.zip
Downloads 1146
Dependency string pupsi-EmeraldCoast-0.7.2

This mod requires the following mods to function

LazyDuchess-LuaEngine-0.3.2 icon
LazyDuchess-LuaEngine

WIP Experimental Lua Scripting engine.

Preferred version: 0.3.2
SlopBrew-MapStation-0.14.2 icon
SlopBrew-MapStation

Custom maps

Preferred version: 0.14.2

README

Changelog:

2/26:

  • added foliage, trees, and beach chairs

2/27:

  • closed up the back of the bleacher’s geometry
  • added dynamic beach balls, new rail routes, and new graffiti spots

2/28:

  • improved shadow draw distance
  • respawning now takes you to the last safe location
  • added new rails routes, a new skybox, and a tv area
  • added a simple rising tide animation
  • added new easter eggs

2/29:

  • fixed ambient sfx volume

3/6:

  • wip section 2 released

3/7:

  • fixed transparency/material issues, added double sided transparency to the toon shader (most noticeable on thatch umbrellas)?- made section 2 rail endings more forgiving (combos are easier to continue)
  • began adding grinds to every palm tree
  • removed a palm tree before the first loop for easier access via wallrun

3/8:

  • gave vending machines custom textures
  • updated billboard uvs and textures, added a billboard to section 2
  • refined easter eggs and gave them physics (you can free polo from the lighthouse with a well timed boost)
  • quick fix for unassigned materials I missed during the last update (waterfall and water)
  • fixed vending machine collider placement
  • connected sections 1 and 2 via rail

3/9:

  • added rings
  • added a better reward for collecting all 64 rings (still wip)

3/10:

  • made ec chao garden larger and prettier, fixed a grind collision after the lighthouse
  • added a wallrun in the canyon section before the second loop

3/11:

  • added ring collision particle effect and reworked placement
  • added 5 red rings throughout the map which increase your score multiplier by 5
  • added chaos emeralds and gave them the ring collection reward
  • rings now add 100 points to your current score

3/12:

  • stitched geometry above waterfalls, improved section after last billboard, removed an annoying rock before the waterfall section, improved rail route before lighthouse
  • emerald spin animation applies to all emeralds now, fixed some minor transparency issues

3/13:

  • removed tree to the right of this sign
  • added emerald counter

3/14:

  • added ring counter
  • removed loop grind from lighthouse to make obtaining red chaos emerald easier
  • added an extra reward for collecting all 7 chaos emeralds
  • hud now supports ultra widescreen resolutions
  • fixed crashes caused by ring counter

3/15:

  • added wip springs throughout the map
  • added more rings, there are now 100 total. (still need to add a reward for collection)
  • fixed and adjusted spring velocities

3/16:

  • added big’s fishing section (wip), added camera zones in applicable areas
  • fixed some transparency hiccups, fixed right screen egg carrier camera
  • springs now add 1 to your ongoing score multiplier