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Codemod_updater-SpiderLab_Patch6_FusionCompat-2.3.2 icon

SpiderLab Patch6 FusionCompat

Patch 6 SpiderLab rebuild with Fusion web sync, configurable inputs, target pulling, and automatic catching of web-pulled props and guns.

Date uploaded 20 hours ago
Version 2.3.2
Download link Codemod_updater-SpiderLab_Patch6_FusionCompat-2.3.2.zip
Downloads 417
Dependency string Codemod_updater-SpiderLab_Patch6_FusionCompat-2.3.2

This mod requires the following mods to function

bonelib-BoneLib-3.1.4 icon
bonelib-BoneLib

A BONELAB mod for making life easier for other mod creators.

Preferred version: 3.1.4
Lakatrazz-Fusion-1.14.2 icon
Lakatrazz-Fusion

A multiplayer mod for BONELAB, taking advantage of its physical interaction.

Preferred version: 1.14.2

README

SpiderLab Patch 6 + Fusion Compatibility Rebuild

This package contains two DLLs that are installed together:

  • SpiderLab.dll - Patch 6/BoneLib 3 compatibility rebuild of Parzival's SpiderLab 1.0.2.
  • SpiderlabFusionSync.dll - Fusion 1.14 compatibility rebuild of notnotnotswipez's SpiderLab Fusion Sync 1.1.0.

Target environment

  • BONELAB Patch 6 (PCVR)
  • MelonLoader 0.7.3
  • BoneLib 3.1.4
  • LabFusion 1.14.2

Installation

  1. Close BONELAB.
  2. Back up and remove older copies of SpiderLab.dll and SpiderlabFusionSync.dll from the BONELAB Mods folder.
  3. Copy both DLLs from this package's Mods folder into the BONELAB Mods folder.
  4. Start BONELAB once and check the MelonLoader console/log for both compatibility modules.
  5. For Fusion synchronization, every player in the lobby must install the same two DLLs.

Do not load the old and rebuilt DLLs together. They use the same assembly names and would conflict.

Webline controls

Open BoneMenu, then select SpiderLab > Input > Webline Input.

  • DOUBLE_TRIGGER_OR_GRIP (default): either double-pull the trigger while making the selected gesture, or double-squeeze the grip and keep the second squeeze held.
  • DOUBLE_TRIGGER: double-pull the trigger while making the selected gesture. Keep holding grip after the second pull to retain the webline.
  • DOUBLE_GRIP: double-squeeze the grip and keep the second squeeze held.
  • DISABLED: turns off webline firing without disabling SpiderLab's other features.
  • The original touchpad, gesture, and capacitive-button modes remain available.

The two double-click inputs use separate timers, so alternating trigger and grip presses cannot accidentally fire a web.

Pulling props and people

Web a movable prop, NPC body, or Fusion player body, then yank your controller backward along the webline. The target receives a controlled velocity change toward your chest. Static, kinematic, or extremely heavy targets remain swing anchors and pull you toward them instead.

Target pulling is synchronized through the included Fusion module. Every player should install the same package version.

The following options are under SpiderLab > Web Swinging:

  • Enable Target Pulling: independently enables or disables pulling movable targets.
  • Target Pull Strength Multiplier: controls target travel speed; the default is intentionally capped for stability.
  • Target Pull Minimum Hand Speed: controls how hard you must yank before a movable target is pulled.
  • Enable Target Auto Catch: automatically catches force-pullable props and guns when they reach the web-shooting hand.
  • Target Auto Catch Distance: controls how close the correct item grip must be before it is caught.

Auto Catch releases the web joint, waits for physics cleanup, then hands the item to BONELAB's native force-pull system. Guns are caught by their intended grip with the correct hand pose and normal trigger functionality. NPC and player bodies can be pulled but are not treated as handheld props.

For firearms with multiple grips, Auto Catch explicitly selects the gun's triggerGrip. Rifle and SMG foregrips/support grips are ignored. Unusual modded firearms without a matching native force-pull helper use the same trigger grip through a delayed direct-grip fallback.

Compatibility changes

  • Retargeted from .NET Framework/legacy Unhollower to MelonLoader's .NET 6 and Il2CppInterop runtime.
  • Ported old SLZ.* namespaces and rig/controller access to Patch 6's Il2CppSLZ.* APIs.
  • Updated BoneMenu creation for BoneLib 3.x.
  • Updated level initialization and avatar-strength hooks.
  • Updated wall-grip scoring for Patch 6's tuple return signature.
  • Replaced Fusion 1.3 module messaging with Fusion 1.14's ModuleMessageHandler, INetSerializable, and current relay routes.
  • Replaced fragile reflection patches with explicit SpiderLab web-created/web-destroyed events.
  • Updated aiming to recognize Fusion 1.14's [RigManager (Networked)] player replicas, preserving the ability to attach local webs to other players' synchronized bodies.
  • Fixed Quest/Oculus Touch webline input under current OpenXR by accepting thumbstick touch when the legacy thumb-rest feature is unavailable.
  • Added automatic player-hand initialization retries so WebShooters attach after delayed rig creation and level transitions.
  • Added selectable double-trigger, double-grip, either-input, and disabled webline modes.
  • Added controlled yank-to-player physics for movable props, NPC ragdolls, and Fusion player bodies.
  • Added a clamped Fusion pull message so target impulses are reproduced on other clients.
  • Fixed snapped web joints leaving remote web visuals active.
  • Fixed a null-target cleanup path when a webbed collider despawns.
  • Changed the default target-pull strength multiplier to 4 and minimum hand speed to 3.
  • Added configurable automatic catching for web-pulled props and guns.
  • Fixed Auto Catch competing with the still-active web joint, which could freeze the hand or drop the gun.
  • Replaced the direct grip snatch with BONELAB's native force-pull completion path for trigger-ready gun catches.
  • Fixed rifles and SMGs sometimes Auto Catching by a foregrip instead of the trigger grip.
  • Remote webs are visual/audio replicas and do not create duplicate physics joints on remote rigs.
  • Web endpoints follow synchronized rigidbodies and player body references when Fusion can resolve them.

Testing status

Both projects build with zero compiler warnings and zero compiler errors against the listed installed assemblies. Assembly references and embedded assets were statically verified. A live multi-headset Fusion session was not available during the rebuild, so keep the original files backed up and test in a private lobby first.

Credits

  • Original SpiderLab: Parzival
  • Original SpiderLabFusionSync: notnotnotswipez
  • Fusion: Lakatrazz and contributors
  • BoneLib: the BoneLib maintainers

This is an unofficial compatibility rebuild, not an upstream release.

CHANGELOG

2.3.2

  • Firearm Auto Catch now explicitly selects Gun.triggerGrip.
  • Foregrips and other entries in a firearm's otherGrips are no longer selected for Auto Catch.
  • Added a trigger-grip fallback for modded firearms whose native force-pull helper is missing or mismatched.

2.3.1

  • Fixed the web joint remaining active during Auto Catch and fighting the hand joint.
  • Auto Catch now waits two frames after web cleanup before starting the native force-pull routine.
  • Replaced the direct Grip.Snatch call with ForcePullGrip.Pull so guns use the same primary-grip and hand-pose path as built-in telekinesis.

2.3.0

  • Changed new-profile target-pull defaults to strength 4 and minimum hand speed 3.
  • Added Auto Catch for force-pullable props and guns.
  • Auto Catch uses the item's native grip/snatch path, preserving gun hand poses and trigger input.
  • Added Auto Catch enable and catch-distance settings.
  • Increased the synchronized target-pull clamp to support the stronger setting.

2.2.0

  • Added yank-to-player pulling for movable props, NPC bodies, and player rigidbodies.
  • Added configurable target-pull enable, strength, and minimum hand-speed settings.
  • Added clamped Fusion target-pull synchronization.
  • Fixed snapped joints not sending web-destroy cleanup to remote clients.
  • Fixed null access when a webbed collider despawns.
  • Hid managed-only WebShooter events from Il2Cpp registration.

2.1.0

  • Added DOUBLE_GRIP webline input.
  • Added DOUBLE_TRIGGER_OR_GRIP as the default for new configurations.
  • Added DISABLED so webline firing can be turned off independently.
  • Trigger and grip double-clicks now use separate 0.3-second timers.

2.0.1

  • Fixed Oculus Touch/Quest webline activation under OpenXR by falling back to thumbstick touch.
  • Added automatic initialization retries when the player rig or hands appear after the level-loaded event.
  • Added clearer runtime logging when WebShooters attach or cannot initialize.

2.0.0

  • Rebuilt SpiderLab for BONELAB Patch 6, MelonLoader 0.7.3, and BoneLib 3.1.4.
  • Rebuilt SpiderLabFusionSync for Fusion 1.14.2.
  • Preserved SpiderLab's embedded web assets and movement features.
  • Added stable, explicit integration events between SpiderLab and its Fusion module.
  • Added current Fusion serialization and remote web endpoint tracking.
  • Updated web targeting for Fusion 1.14 networked player rigs.
  • Removed legacy Unhollower and Fusion 1.3 API dependencies.