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WideEye
WideEye is a simple mod that allows you to adjust the field of view (FOV) in Bonelab
| Date uploaded | 2 years ago |
| Version | 1.0.0 |
| Download link | HL2H0-WideEye-1.0.0.zip |
| Downloads | 418 |
| Dependency string | HL2H0-WideEye-1.0.0 |
This mod requires the following mods to function
gnonme-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.0.0WNP78-FieldInjector
A utility for other mods to inject monobehaviour fields into the IL2CPP domain.
Preferred version: 2.1.1README
WideEye
WideEye is a simple mod that allows you to adjust the field of view (FOV) in Bonelab by modifying the spectator camera. Please note that this mod does not change the actual FOV of your headset.
Requirements
BoneLib - https://thunderstore.io/c/bonelab/p/gnonme/BoneLib/
Credits
Mod - Me
Melonloader Mod Template - https://github.com/TrevTV/MelonLoader.VSWizard
CHANGELOG
WideEye ChangeLog
[4.0.0] Major Update
Added
- Timeline compatibility
- MkGlow (Partly)
- Audio Sources
- Handheld Camera
- Removed grip limit on the handles
- Syncs with fusion
- Moved to a separate SDK mod
- Changed built-in spotlight colors to warm, neutral, and cold
- BoneMenu
- Presets values view
- Open Preset Folder button
- Delete Preset button
- Avatar Mesh Page
- Refresh Presets button
- Head Meshes Offset Toggle
Changed
- Decreased built-in spotlight intensity increment to 0.5
- Removed the grip limit for the handheld camera
- Now
UserDatafolder is not required - Moved
md_resources.bundleto an embedded resource for better installation - Some code refactoring
Fixed
- Handheld camera zoom not working
- Loading Presets with a post-processing effect not applying correctly
- Loading Presets doesn't update the menu
- Saving presets wrongly
[3.1.0] Regular Update
Added
- Free Camera Mode
- Added a startup delay slider [Changing it below 2 seconds is not recommended]
Changed
- Some code improvements
- UI Layout
- Moved the Support Page to the bottom of the main menu
- Removed some unnecessary notifications
- Replaced all the notifications with a single one that shows when everything is loaded properly.
Fixed
- Fixed Ko-fi Button in the README file
- Fixed
ViewPathnot opening the file explorer properly. (Again lol) - Removed leftover logging
- Version number not being right
Known Issues
- After zooming with the free cam and stopping quickly, the FOV may display as a long decimal value
[3.0.1] Hotfix
Added
- Now the mod will check for the resources file, if it's not found,it notifies the user.
Fixed
- Fixed an issue where when you click on
ViewPathit opens the file instead of showing it in the explorer. - Fixed the cameras not syncing FOVs properly.
- Fixed the view mode not being changed properly.
[3.0.0] Major Update
Important: New dependency is required FieldInjector
Added
- Handheld Camera, with :
- Built-in Lighting
- Zoom in/out
- Cool Design
- Presets System
- Complete code overhaul
Changed
- UI Layout
- Removed camera modes (Replaced by the Handheld Camera)
[2.1.0] Regular Update
Added
- Notification Customizability
- Auto Save ( Experimental )
Changed
- Reduced the waiting time form 5 seconds to 3 seconds
Fixed
- A few typos lol
- When preferences is loaded, rotation smoothing loads as position smoothing
[2.0.0] Major Update
Added
- Preferences Saving
- Camera Auto-Finding
- Position Offset
- Post-Processing Control :
- Auto Exposure
- Chromatic Aberration
- Lens Distortion
- Camera Modes :
- Pinned
- Head
- Avatar Meshes Control (On | Off) :
- Hair Meshes
- Head Meshes
Changed
- UI Improvements
Fixed
- Levels with scene chunks no longer un-finds the camera
[1.2.0] Regular Update
Added
- Smoothing
- Rotation Offset
- Support Page
- Reset All Button
- Notifications
Known Issues
- Position smoothing may cause the spectator camera to clip through head meshes.
- Levels with scene chunks may un-find the camera, but it won't affect the modifications the mod made
[1.1.0] Regular Update
Added
- Added ability to toggle post-processing.
- Added Colors to the mod's menu
Changed
- Changing values won't be accessible when the camera is not found, reducing confusion.
Known Issues
- Levels with scene chunks may un-find the cam, but it won't affect the modifications the mod made
[1.0.0]
- Initial Release