You are viewing a potentially older version of this package.
View all versions.
WideEye
is a simple mod that allows you to adjust the spectator camera in BONELAB
| Date uploaded | 2 years ago |
| Version | 1.1.0 |
| Download link | HL2H0-WideEye-1.1.0.zip |
| Downloads | 427 |
| Dependency string | HL2H0-WideEye-1.1.0 |
This mod requires the following mods to function
gnonme-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.0.0WNP78-FieldInjector
A utility for other mods to inject monobehaviour fields into the IL2CPP domain.
Preferred version: 2.1.1README
WideEye
This mod does not change the actual FOV of your headset !
WideEye is a simple mod that allows you to adjust the spectator camera in BONELAB
Features
- Adjust the spectator camera's FOV
- Toggle post-processing effects (On/Off)
Requirements
- BONELAB Patch 5
- BoneLib-3.0.0
Installation
- Download the latest WideEye release Here.
- Extract the downloaded file.
- Copy the "WideEye.dll" file to the "mods" folder in your BONELAB installation directory.
Special Thanks
- Aiden - BONELAB Icon Template
- TrevTV - Melonloader Mod Template
ChangeLog
[1.1.0]
Added
- Added ability to toggle post-processing.
- Added Colors to the mod's menu
Changed
- Changing the field of view or post-processing won't be accessible when the camera is not found, reducing confusion.
Known Issues
- Levels with scene chunks may un-find the cam but it won't affect the modifications the mod made
Future Plans
- Adding more customization options for post-processing effects.
- Auto-Find the camera
[1.0.0]
- Initial Release
CHANGELOG
WideEye ChangeLog
[4.0.0] Major Update
Added
- Timeline compatibility
- MkGlow (Partly)
- Audio Sources
- Handheld Camera
- Removed grip limit on the handles
- Syncs with fusion
- Moved to a separate SDK mod
- Changed built-in spotlight colors to warm, neutral, and cold
- BoneMenu
- Presets values view
- Open Preset Folder button
- Delete Preset button
- Avatar Mesh Page
- Refresh Presets button
- Head Meshes Offset Toggle
Changed
- Decreased built-in spotlight intensity increment to 0.5
- Removed the grip limit for the handheld camera
- Now
UserDatafolder is not required - Moved
md_resources.bundleto an embedded resource for better installation - Some code refactoring
Fixed
- Handheld camera zoom not working
- Loading Presets with a post-processing effect not applying correctly
- Loading Presets doesn't update the menu
- Saving presets wrongly
[3.1.0] Regular Update
Added
- Free Camera Mode
- Added a startup delay slider [Changing it below 2 seconds is not recommended]
Changed
- Some code improvements
- UI Layout
- Moved the Support Page to the bottom of the main menu
- Removed some unnecessary notifications
- Replaced all the notifications with a single one that shows when everything is loaded properly.
Fixed
- Fixed Ko-fi Button in the README file
- Fixed
ViewPathnot opening the file explorer properly. (Again lol) - Removed leftover logging
- Version number not being right
Known Issues
- After zooming with the free cam and stopping quickly, the FOV may display as a long decimal value
[3.0.1] Hotfix
Added
- Now the mod will check for the resources file, if it's not found,it notifies the user.
Fixed
- Fixed an issue where when you click on
ViewPathit opens the file instead of showing it in the explorer. - Fixed the cameras not syncing FOVs properly.
- Fixed the view mode not being changed properly.
[3.0.0] Major Update
Important: New dependency is required FieldInjector
Added
- Handheld Camera, with :
- Built-in Lighting
- Zoom in/out
- Cool Design
- Presets System
- Complete code overhaul
Changed
- UI Layout
- Removed camera modes (Replaced by the Handheld Camera)
[2.1.0] Regular Update
Added
- Notification Customizability
- Auto Save ( Experimental )
Changed
- Reduced the waiting time form 5 seconds to 3 seconds
Fixed
- A few typos lol
- When preferences is loaded, rotation smoothing loads as position smoothing
[2.0.0] Major Update
Added
- Preferences Saving
- Camera Auto-Finding
- Position Offset
- Post-Processing Control :
- Auto Exposure
- Chromatic Aberration
- Lens Distortion
- Camera Modes :
- Pinned
- Head
- Avatar Meshes Control (On | Off) :
- Hair Meshes
- Head Meshes
Changed
- UI Improvements
Fixed
- Levels with scene chunks no longer un-finds the camera
[1.2.0] Regular Update
Added
- Smoothing
- Rotation Offset
- Support Page
- Reset All Button
- Notifications
Known Issues
- Position smoothing may cause the spectator camera to clip through head meshes.
- Levels with scene chunks may un-find the camera, but it won't affect the modifications the mod made
[1.1.0] Regular Update
Added
- Added ability to toggle post-processing.
- Added Colors to the mod's menu
Changed
- Changing values won't be accessible when the camera is not found, reducing confusion.
Known Issues
- Levels with scene chunks may un-find the cam, but it won't affect the modifications the mod made
[1.0.0]
- Initial Release