WideEye
WideEye is a mod for BONELAB that enables users to adjust the spectator camera settings, like FOV.
| Date uploaded | a year ago |
| Version | 3.0.1 |
| Download link | HL2H0-WideEye-3.0.1.zip |
| Downloads | 1802 |
| Dependency string | HL2H0-WideEye-3.0.1 |
This mod requires the following mods to function
gnonme-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.0.0WNP78-FieldInjector
A utility for other mods to inject monobehaviour fields into the IL2CPP domain.
Preferred version: 2.1.1README
WideEye
Note: These modifications apply only to the spectator view and do not affect the VR headset display.
WideEye is a BONELAB mod built to give creators full control over the spectator camera. From precise FOV tuning to post-processing effects, smoothing, and a powerful handheld camera—WideEye enhances content creation with intuitive tools and customization options.
✨ What’s New in 3.0.0
- Complete code structure overhaul with improved logic, readability, and maintainability.
- New Handheld Camera with built-in lighting, zoom controls, and a preview screen.
- Presets System: Save and load camera settings; share them easily via
.jsonfiles. - removed legacy "Pinned"/"Head" camera modes.
🎮 Features
-
FOV Control
-
Preferences Saving
-
Auto-Apply & Auto-Save (experimental)
-
Offset Adjustments
-
Position
- Rotation
-
Smoothing (Stabilization)
-
Position
- Rotation
-
Avatar Mesh Toggle
-
Hair Meshes
- Head Meshes
-
Post-Processing Adjustments
-
Auto Exposure
- Chromatic Aberration
- Lens Distortion
-
Handheld Camera
-
Zoom In/Out
- Built-in Lighting
- Preview Screen
-
Presets System
-
Save/Load settings
- JSON file sharing
🎮 Handheld Camera Controls
| Control | Action |
|---|---|
| Left Handle - Menu Button | Pin camera in place |
| Left Handle - Trigger | Zoom out |
| Right Handle - Menu Button | Toggle preview screen |
| Right Handle - Trigger | Zoom in |
📤 Sharing Presets
Sharing your camera presets is easy—here’s how:
Exporting
-
Open the Presets page and click View Path.
-
Your preset file (
.json) will be highlighted in the file explorer. -
Copy that file and send it to a friend.
As they say: sharing is caring.
Importing
-
Have your friend send you their
.jsonpreset file. -
Paste the file into this folder:
[GameRootDir]\UserData\WideEye Resources\Presets
- the
[GameRootDir]For Steam is :C:\Program Files (x86)\Steam\steamapps\common\BONELAB - For Meta Link :
C:\Program Files\Meta\Software\BONELAB
- Reopen the Presets page and you should see the imported preset.
📦 Installation
- Download the latest release from Thunderstore.
- Extract the contents of the ZIP.
- Copy the included
ModsandUserDatafolders into your BONELAB root directory.- Typically found at:
C:\Program Files (x86)\Steam\steamapps\common\BONELAB\
- Typically found at:
- or
C:\Program Files\Meta\Software\BONELAB\
Then you are ready to go!
Enjoy WideEye!
💬 GitHub Discussions
WideEye now has a dedicated Discussions page! Whether you want to ask a question, share an idea, or show off your setup — there’s a place for you.
Categories:
-
📢 Announcements — Official updates and news.
-
💬 General — Open talk about anything WideEye-related.
-
💡 Ideas — Suggest features or improvements.
-
📤 Presets — Share your custom camera presets.
-
❓ Q&A — Ask questions or get help using the mod.
-
🎥 Show and Tell — Post your screenshots, videos, or creative setups using WideEye!
Join the conversation here:
👉 github.com/HL2H0/WideEye/discussions
🛠 Requirements
- PC
- BONELAB Patch 5/6
- MelonLoader 0.6
- BoneLib 3.1.1
- FieldInjector 2.1.1
📖 Story Behind WideEye
How It All Started
WideEye actually started from a mix of frustration and curiosity. I was waiting for someone to make a mod that let you change the FOV of BONELAB’s spectator camera—but no one did. I barely knew anything about C# back then, but I had UnityExplorer installed, so I used it to manually change the FOV. It worked... but it was super annoying to do every time.
So I thought, “Screw it, I’ll just make a simple mod that changes the FOV when I press a key.” I gave it a try—and it didn’t work. I spent days trying to fix it, nearly gave up, but then noticed something dumb: there was a space at the end of the camera path. That tiny thing was throwing a NullReferenceException.
I removed the space, launched the game, pressed “F,” and boom—it worked.
I was so hyped I made a GitHub repo, a quick icon, a menu, and even a README all in one night. And just like that, WideEye was born.
💖 Support
WideEye started as a random “what if?” moment—and now it’s an actual tool people use, which is wild.
If you like what I’m doing and want to help fuel future updates (or just keep me stocked with snacks and caffeine), you can toss a coin my way here:
[Ko-fi – @HL2H0](https://ko-fi.com/hl2h0
No pressure—WideEye will always be free. But every bit of support helps keep the keyboard clacking and the ideas flowing 🧠✨
🧠 Contributing & Feedback
WideEye is open-source and welcomes suggestions, bug reports, and contributions! You can:
- Open an issue for bugs or suggestions.
- Fork the repo and submit pull requests.
- Leave feedback to help improve future releases.
🙌 Credits
Contributors
- WaveSmash — Smoothing & Rotation Offset (Suggestion)
- xDraxxis — Position Offset & Preferences (Suggestions)
- ThomasSteve83 — Notification Customization (Suggestion)
Tools
- Aiden – BONELAB Icon Template
- TrevTV – MelonLoader Mod Template
💡 Future Plans
- MKGlow support
- Custom UI
📜 Changelog
See the Releases page for detailed changelogs.
CHANGELOG
WideEye ChangeLog
[4.0.0] Major Update
Added
- Timeline compatibility
- MkGlow (Partly)
- Audio Sources
- Handheld Camera
- Removed grip limit on the handles
- Syncs with fusion
- Moved to a separate SDK mod
- Changed built-in spotlight colors to warm, neutral, and cold
- BoneMenu
- Presets values view
- Open Preset Folder button
- Delete Preset button
- Avatar Mesh Page
- Refresh Presets button
- Head Meshes Offset Toggle
Changed
- Decreased built-in spotlight intensity increment to 0.5
- Removed the grip limit for the handheld camera
- Now
UserDatafolder is not required - Moved
md_resources.bundleto an embedded resource for better installation - Some code refactoring
Fixed
- Handheld camera zoom not working
- Loading Presets with a post-processing effect not applying correctly
- Loading Presets doesn't update the menu
- Saving presets wrongly
[3.1.0] Regular Update
Added
- Free Camera Mode
- Added a startup delay slider [Changing it below 2 seconds is not recommended]
Changed
- Some code improvements
- UI Layout
- Moved the Support Page to the bottom of the main menu
- Removed some unnecessary notifications
- Replaced all the notifications with a single one that shows when everything is loaded properly.
Fixed
- Fixed Ko-fi Button in the README file
- Fixed
ViewPathnot opening the file explorer properly. (Again lol) - Removed leftover logging
- Version number not being right
Known Issues
- After zooming with the free cam and stopping quickly, the FOV may display as a long decimal value
[3.0.1] Hotfix
Added
- Now the mod will check for the resources file, if it's not found,it notifies the user.
Fixed
- Fixed an issue where when you click on
ViewPathit opens the file instead of showing it in the explorer. - Fixed the cameras not syncing FOVs properly.
- Fixed the view mode not being changed properly.
[3.0.0] Major Update
Important: New dependency is required FieldInjector
Added
- Handheld Camera, with :
- Built-in Lighting
- Zoom in/out
- Cool Design
- Presets System
- Complete code overhaul
Changed
- UI Layout
- Removed camera modes (Replaced by the Handheld Camera)
[2.1.0] Regular Update
Added
- Notification Customizability
- Auto Save ( Experimental )
Changed
- Reduced the waiting time form 5 seconds to 3 seconds
Fixed
- A few typos lol
- When preferences is loaded, rotation smoothing loads as position smoothing
[2.0.0] Major Update
Added
- Preferences Saving
- Camera Auto-Finding
- Position Offset
- Post-Processing Control :
- Auto Exposure
- Chromatic Aberration
- Lens Distortion
- Camera Modes :
- Pinned
- Head
- Avatar Meshes Control (On | Off) :
- Hair Meshes
- Head Meshes
Changed
- UI Improvements
Fixed
- Levels with scene chunks no longer un-finds the camera
[1.2.0] Regular Update
Added
- Smoothing
- Rotation Offset
- Support Page
- Reset All Button
- Notifications
Known Issues
- Position smoothing may cause the spectator camera to clip through head meshes.
- Levels with scene chunks may un-find the camera, but it won't affect the modifications the mod made
[1.1.0] Regular Update
Added
- Added ability to toggle post-processing.
- Added Colors to the mod's menu
Changed
- Changing values won't be accessible when the camera is not found, reducing confusion.
Known Issues
- Levels with scene chunks may un-find the cam, but it won't affect the modifications the mod made
[1.0.0]
- Initial Release