TroubleInFordTown
Trouble In FordTown — a Unoffical TTT gamemode for BONELAB Fusion. EARLY ACCESS
| Date uploaded | a day ago |
| Version | 1.1.0 |
| Download link | JonLandonMods-TroubleInFordTown-1.1.0.zip |
| Downloads | 57 |
| Dependency string | JonLandonMods-TroubleInFordTown-1.1.0 |
This mod requires the following mods to function
bonelib-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.2.1README
Trouble In FordTown
An Unofficial TTT gamemode for BONELAB Fusion. Works on PCVR and Quest. EARLY ACCESS EXPECT SOME BUGS, I am working hard on fixing bugs every update.
How to play
The host picks Trouble In FordTown from the Fusion Gamemodes tab. Everyone gets a random loadout during the prep phase and then roles are assigned secretly. Traitors know who each other are. Everyone else has to figure it out. Dead players turn invisible and can only talk to other dead players. Round ends when one side wins or the timer runs out.
Roles
Innocent — find and kill all the Traitors to win. You don't know who anyone else is.
Traitor — kill everyone without getting caught. You can see other Traitors and buy stuff from the Traitor Shop.
Detective — your role is public. Help the Innocents find the Traitors.
Jester (4+ players) — your goal is to get an Innocent to kill you. If they do, you become a Psychopath and they die too for getting tricked.
Psychopath — what the Jester becomes after getting killed by an Innocent. Now you just have to kill everyone.
Lone Wolf (4+ players) — you win by being the last person alive. No team.
Glitch (4+ players) — you show up as a Traitor to the Traitors, but you're actually on the Innocent side. Win with them.
Hypnotist (4+ players) - you are on the traitor team and you have a special gun that revives and brainwashes dead innocents back and turns them into traitors. [The brainwashing gun is on Mod.io and is required to have if you want a Hypnotist to work fully in a round] https://mod.io/g/bonelab/m/brainwashing-gun-for-hypnotist-requires-code-mod?preview=67479cef156055a421376cbe53548276
Spectator (4+ players) — you're dead. Wait for the round to end.
Traitor Shop
Open the BoneLib radial menu to access the shop. Only works if you're a Traitor mid-round.
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More Traitor Shop Items in Future Updates
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Health Boost (1 TP) — restore your health
You start each round with 2 TP and earn 1 more per correct kill.
Corpse inspector
When someone dies their ragdoll stays on the floor until the round ends. Get close to a body with either hand and it'll show you the player's name, their role, the weapon used, and how long ago they died.
Wrist indicator
Look at your left wrist during a round to see your role, the time left, and your TP balance if you're a Traitor.
Karma
The host can enable Karma in the gamemode settings. It persists between rounds and drops when you kill the wrong people. Low enough karma gets you kicked.
OST OUT NOW - Music Composed by jinkuchann
https://open.spotify.com/album/4NgR5zclrNAXgzZc3DByfW

Installation
Drop TroubleInFordTown.dll into your BONELAB/Mods folder. On Quest it goes in Melonloader/com.StressLevelZero.BONELAB/Mods. Everyone in the lobby needs the same version of Fusion, BoneLib, and this mod.
Requires LabFusion and BoneLib.
Mod by JonLandonMods Code mod coded by Claude Ai (This mod was made purely just for fun and a dream of mine to have a Battle Royale Gamemode in Bonelab Fusion That Actually works, I do NOT support AI "Art") I made the Mod Icon Credits to notnotnotswipez for making TroubleInBonetown the original TTT mod for bonelab fusion that inspired me to make this one. This mod is inspired by Pavlov Shack's TTT
CHANGELOG
Changelog
1.1.1
- Soundtrack finally released on music platforms
- Fixed the root cause of the knife flicker — it no longer flickers at all (it stays reliably invisible to others, and you always see your own)
- Removed the in-round ambient music — the round is now silent until a side wins, then the victory voiceline and song play
1.1.0
- Added the Lone Wolf winning theme — it now plays when the Lone Wolf wins
- The Hypnotist's brainwashing gun now starts charging when you aim it at a dead Innocent's corpse (no trigger needed) and detects the gun reliably
- The Traitor knife no longer spawns automatically — it's now a Traitor Shop purchase (2 TP) that holsters straight onto you
- Knife hiding made more robust — re-asserted every frame so it can't be flipped back visible
- Pistols holster into the hip/pistol holster again instead of the back
1.0.9
- Loadout weapons now holster in the correct slots again (reverted a holster change that placed them wrong)
- Knife hiding no longer flickers — it stays reliably invisible to everyone except you (you always see your own, hopefully)
1.0.8
- Fixed the brainwashing gun not working when the Hypnotist wasn't the host — it now actually revives the Innocent corpse as a Traitor, and the charge is more forgiving so it completes reliably
- Fixed the loadout sometimes only giving one gun — pistol and primary are now spawned. (Hopefully..)
- TFT OST Vol. 1 has been submitted to distrokid so the songs from the mod will be on Spotify and such soon. Thank you jinkuchann for making an amazing soundtrack.
1.0.7
- Fixed the brainwashing gun: the Hypnotist is now actually given the gun
- The Traitor knife is now hidden while holstered on other players, so you can't be outed as a Traitor by the knife on your body (guns stay visible)
- Pistols now holster into the pistol holster instead of the wrong slot
1.0.6
- Fixed the controller vibration bug: corpse ragdolls colliding with the floor no longer buzz everyone's controllers (haptics are disabled on corpses)
- Fixed Karma: it was capped at the starting value (1000) so gains never showed — the cap is now higher and karma actually goes up
- Your Karma now displays in the BoneMenu (TFT Settings page)
- New role: HYPNOTIST (extra Traitor role) — carries a brainwashing gun; aim it at a dead Innocent's corpse for 10 seconds (beam + sound) to revive them as a Traitor
- Added an "Extra Roles" toggle for the Hypnotist (on by default)
1.0.5
- Holstered weapons/items are now invisible to other players (you still see your own)
- Removed the long Jester win voiceline (was still playing as a duplicate) until it's reworked
1.0.4
- Fixed the Psychopath spawning stuck in a ragdoll — now gets up properly on conversion
- Jester no longer turns into the Psychopath (and no longer fake-kills someone) when dying to non-player causes like falling out of the map
- Bigger corpse inspector range — much easier to hover over a body
- Added an "Extra Roles" host setting to toggle Detective, Jester, Lone Wolf, and Glitch on/off (all on by default)
- All extra roles now become available at 4+ players
- Host can toggle the win song on/off ("Win Music" setting); with it off the round ends right after the voiceline
- Added a local "Mute Win Music" toggle in BoneMenu (TFT Settings)
- More grab-fix safeguards: hands are released on death and respawn so you can always grab again
- Spectators now actually spawn next to their dead body (the teleport no longer gets overridden by ragdoll recovery)
1.0.3
- Role labels above heads are now much bigger and easier to read from a distance
- Traitors now also see the JESTER label above the Jester's head
- Psychopath is no longer invincible — has normal health plus ~50% extra, and can actually die
- Spectators can no longer grab guns or props (no more floating weapons)
- Spectators now respawn near their own dead body
- Removed an incorrect Jester win voiceline
1.0.2
- Added role labels above players' heads: the Detective is shown to everyone, and Traitors see a TRAITOR tag above their fellow Traitors
- Win songs now play on the Music audio category and win voicelines on the SFX category, so they respect the in-game volume settings
- Fixed the stuck-grip bug after grabbing a corpse while spectating and respawning
1.0.1
- Added Team Winning Songs for all teams including: Traitors, Innocents, And Jester
- Added Team Winning Lines added as well
- Fixed Corpse Ragdoll System
- Fixed it so when you grab items with your left hand, the wrist ui goes away temporarily until not grabbing anything again
- Removed Golden Pistol and Shadow Knife, They will return and be reworked in a future update
1.0.0
- Initial public release
- 8 roles: Innocent, Traitor, Detective, Jester, Psychopath, Lone Wolf, Glitch, Spectator
- Jester trick mechanic: Innocent who kills the Jester also dies and spectates
- Psychopath second-chance: Jester converts to Psychopath on Innocent kill
- Glitch role: appears as Traitor to Traitors, secretly wins with Innocents
- Lone Wolf: 5+ player role, wins by being last alive
- Ragdoll corpse system: real physics ragdoll at death position with inspector panel (name, role, killer, time since death)
- Traitor Shop on BoneLib radial menu (Golden Pistol, Shadow Knife, Health Boost)
- Traitor Points economy (2 TP per round, +1 per correct kill)
- Spectator ghost mode: invisible, can only talk to other dead players
- Karma system (host-toggleable) with auto-kick thresholds
- Roles Info page in BoneLib menu
- Wrist indicator showing role, round timer, and TP
- Full PCVR + Quest (EOS) compatibility