WallGrabJump
Grab a wall and press A to kick off it. Where you look steers the jump, there is always enough push to clear the wall, and it costs stamina if ClimbStamina is installed.
By LabEnhanced
| Date uploaded | 11 hours ago |
| Version | 1.0.1 |
| Download link | LabEnhanced-WallGrabJump-1.0.1.zip |
| Downloads | 23 |
| Dependency string | LabEnhanced-WallGrabJump-1.0.1 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3bonelib-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.2.2README
WallGrabJump
Grab a wall, press A, kick off it.
Updates
1.0.1
- Name changed from GrabWallJump to WallGrabJump.
What it does
- Hold onto anything you can actually climb — bare level geometry, ladder rungs, wall bars — and press A on your right controller to launch off it.
- Where you're looking steers the jump, with enough push built in that you always clear the wall instead of scraping back into it.
- One hand or two, doesn't matter. The hands that were holding on get a solid haptic thump; a refused jump gets a much weaker tap so you can tell them apart without looking.
- Only fires when a hand is genuinely holding on. Hovering near a wall, or squeezing grip in open air, does nothing — A keeps doing whatever it normally does in BONELAB.
- After a jump, the hand that let go can't immediately re-grab the same wall, so one press is one jump instead of a stuttering re-grab.
Requirements
- MelonLoader 0.7.x
- BoneLib 3.2.2+
Both install automatically through a Thunderstore mod manager.
Installation
Recommended: install with a mod manager (r2modman / Gale) — dependencies are handled for you.
Manual: with MelonLoader and BoneLib installed, copy Mods/WallGrabJump.dll into your BONELAB Mods folder.
Settings
BoneMenu → Grab Wall Jump
| Setting | Default | Notes |
|---|---|---|
| Enabled | on | master switch |
| Jump Strength | 1.8 | how hard the whole jump pushes (0.5 – 3.0) |
| Upward Boost | 1.65 | how much of the jump is lift rather than push-off (0 – 3.0) |
| Stamina Cost % | 15 | only used when ClimbStamina is installed |
These defaults are the tuned feel, dialled in the headset, not placeholders. The finer parts of the mix — how strongly your head steers the jump, how hard it shoves off the wall face, the guaranteed separation, and an optional aim gate that refuses jumps taken while looking away from the wall — are in UserData/MelonPreferences.cfg under WallGrabJump rather than cluttering the menu.
Optional mod support
- ClimbStamina — not required. With it installed, a wall jump is a single withdrawal from the stamina pool that already exists (15% of max by default). There's still exactly one pool, one HUD, one set of rules: if ClimbStamina says climbing is blocked, the wall jump is refused too, and if you're out of stamina you stay on the wall. Without it, wall jumping is free and no stamina system is created.
- ClimbAnything — not required. Walls you're holding through ClimbAnything count as holds here too, so you can jump off them the same way.
Neither is a dependency and neither is modified.
Credits
- LabEnhanced / cesarbreezer
- Built on BoneLib and MelonLoader
CHANGELOG
Changelog
1.0.2
- Wall jumps cost less stamina by default (15% -> 10%), so climbing, catching a fall and jumping all fit in one ClimbStamina bar.
1.0.1
- Name changed from GrabWallJump to WallGrabJump.
1.0.0
- First release: grab a wall, press A, jump off it.
- Works with one hand or both, on anything you can climb.
- Optional ClimbStamina support — a wall jump spends from its pool and is refused when it says climbing is blocked.
- Optional ClimbAnything support — surfaces you're holding through it count as holds.