Portals
Adds functional portals that can be seen through.
| Date uploaded | a year ago |
| Version | 1.2.0 |
| Download link | Lakatrazz-Portals-1.2.0.zip |
| Downloads | 2215 |
| Dependency string | Lakatrazz-Portals-1.2.0 |
This mod requires the following mods to function
gnonme-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.1.2README
Adds portals to BONELAB, with proper momentum conservation and stereoscopic rendering.
IMPORTANT
This code mod does not contain the ability to spawn the portals. You must install both the Portal Effects Resource and Portal Gun mods in order to interact with portals.
These are both regular SDK mods, meaning you can download them to your SDK mods folder or by subscribing to them and clicking Download All in-game, but it cannot be downloaded to your MelonLoader/LemonLoader mods folder!
CAVEATS
Implementing Portals comes with a lot of nuances and potential jank. Some of the issues you may occasionally encounter are:
- Performance Issues
- Collision Issues
- Rendering Issues
BONEMENU SUPPORT
In BoneMenu, you can toggle a few different settings for performance:
- Render View - Toggles rendering through the portal.
- Render Scale - Changes the resolution of the inside of the portal.
- Limit Distance - Enables the Render Distance option.
- Render Distance - Controls how far away you can be from the portal before it stops rendering the view.
- Max Recursion - The maximum amount of times you can see portals through each other before they stop rendering the view.
MEDIA
CHANGELOG
v1.6.0
- Fixed head offset not applying in certain levels
- Added volumetrics to portal cameras
v1.5.0
- Fixed Fusion sync being broken
v1.4.0
- Potentially fixed random access violation crashes
- Fixed field injection crashes
v1.3.0
- Fixed Quest crashing without Fusion installed
- Added toggle to disable while in Fusion
v1.2.0
- Improved IL2CPP memory crashes
v1.1.0
- Fixed broken momentum conservation for objects
v1.0.0
- Initial release
