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MyAwesomeTeam-BubbleBlasterRecode-2.8.5 icon

BubbleBlasterRecode

Real soap-bubble physics for the Bubble Blaster: four bubble types that envelop, heal, cloak and decoy.

Date uploaded 2 days ago
Version 2.8.5
Download link MyAwesomeTeam-BubbleBlasterRecode-2.8.5.zip
Downloads 2
Dependency string MyAwesomeTeam-BubbleBlasterRecode-2.8.5

This mod requires the following mods to function

gnonme-BoneLib-3.1.2 icon
gnonme-BoneLib

A BONELAB mod for making life easier for other mod creators.

Preferred version: 3.1.2

README

Bubble Blaster (Recode)

Real soap-bubble physics in a gun. Bubbles fly as darts, bloom into giant floating spheres on contact, envelop whole bodies, and never time out — they live until shot or stabbed.

IMPORTANT

This code mod does not contain the gun or bubble assets. You must also install the Bubble Blaster (Recode) content mod from mod.io — a regular SDK mod that goes in your SDK mods folder (or subscribe and use Download All in-game). It cannot go in your MelonLoader/LemonLoader mods folder!

The original TrinketSolutions Bubble Blaster is not needed — remove it if present (keeping both can make the duplicate bundles collide).

FOUR BUBBLE TYPES

Cycle with the Menu Button (B/Y) on the hand holding the gun — the gun lights recolor to match:

  • Normal (cyan) — envelops a whole body in a shell far bigger than they are, hover-lifts it (objects rise by weight), and suffocates NPCs. Also swallows corpses and loose items.
  • Healing (pink) — envelops and heals until full, revives enveloped corpses after ~6 s. A hurt player who touches a parked pod sinks in and gets healed; touching the film trickle-heals.
  • Camo (green) — parks as a hover pod with an inner floor you can stand on. Being inside cloaks you from AI and hides you from other players; the pod fades out entirely at range.
  • Decoy (grey) — lands, conjures a frozen copy of the caster at their avatar's size, draws AI aggro, and bursts when shot.

Bubbles are solid once parked — stand on them (the collision is the visible color layer, never an invisible wall). Captured players go limp and escape by squeezing either trigger 14 times. Pop any bubble with ~5 bullets or one blade stab.

FUSION SUPPORT

Works in LabFusion lobbies with no module: shots spawn through Fusion's networked spawner so everyone sees every bubble (the content mod auto-downloads to lobby-mates via mod.io if they have downloading enabled), pops sync, bubble types carry across, any hurt player can be enveloped by any healing bubble, camo pods hide the players inside, and decoys show the actual caster's avatar. Host runs NPC captures.

CONFIGURATION

UserData/MelonPreferences.cfg[BubbleBlasterRecode] — bubble sizes, speeds, capture toggles, max active bubbles and more.

CREDITS

  • Gun and bubble assets: TrinketSolutions (original Bubble Blaster)
  • Recode physics, behaviors and Fusion support: Shippy

CHANGELOG

2.8.6

  • Thunderstore initial upload.

2.8.5

  • First public release.
  • Four bubble types (Normal / Healing / Camo / Decoy), cycled with the Menu Button; gun lights and membrane tint recolor to match.
  • Real soap physics: buoyant gravity, exponential drag, ground bounces, volume-conserving breathing membrane, idle wobble and hover bob.
  • Darts bloom into giant floating bubbles on contact; bubbles never time out — pop them with bullets or a blade.
  • Whole-body envelopment with weight-based hover; healing pods envelop and heal hurt players, revive corpses; camo pods cloak and hide whoever is inside (with an inner floor to stand on); decoys conjure a copy of the caster and draw fire.
  • Parked bubbles are solid, standable platforms — the collision surface is the visible color layer.
  • LabFusion support without a module: networked spawns/pops, per-type sync, self-capture for any hurt player, caster-correct decoys, camo true-hide.