TheLibraryElectric
Various components for use in (mostly my) SDK mods
| Date uploaded | 2 years ago |
| Version | 2.3.0 |
| Download link | SoulWithMae-TheLibraryElectric-2.3.0.zip |
| Downloads | 319 |
| Dependency string | SoulWithMae-TheLibraryElectric-2.3.0 |
This mod requires the following mods to function
WNP78-FieldInjector
A utility for other mods to inject monobehaviour fields into the IL2CPP domain.
Preferred version: 1.0.0gnonme-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 2.4.0extraes-JeviLibBL
A multifunction library for code modders, containing patching, preferences, tweening, easy barcodes, async support, stats, and other utilities.
Preferred version: 2.2.1README
TheLibraryElectric
Various components for use in (mostly my) SDK mods.
Usage In Own Project
Go to the mod.io release and download "Source", and import the scripts into your project. Or download it on GitHub and import the dummyscripts folder.
When invoking methods, use UltEvents. Do not use Unity Events or it will crash the game.
You can use this in another code mod too, just reference the DLL.
Current Components
CHANGELOG
2.4.1
- Im a bit stupid
2.4.0
- Temporarily removed AutoUpdater because Thunderstore is a bit stupid.
- Added SetAudioMixers
- Added various variable holders
2.3.0
2.2.1
- Fixed updater
2.2.0
- Added ScoreCounter
- Added TimeCycleHandler
- Added RealtimeAnalogClock
2.1.0
- Fixed signals
- Added PhotonThruster
Version 2.0.0
- Added BitShop
- Heavily improved unity integration
- Fixed some bugs that I cant remember exactly what they were
Version 1.3.1
- Added RagdollOnCollide
- Fixed a bug with RbBuoyancyManager where gravity messes up when using a gravity zone nearby
Version 1.3.0
- Added DrowningManager
- Added InvokeIfLibInstalled
- Fixed fieldinjector issues with WaterZone/GravityChamber
- Added an updater
- Added double jump stuff to RigManagerController
Version 1.2.1
- Merged Lak's pooling fix for water zone
Version 1.2.0
- Swimming Physics
- ForceZone
- Signal Triggers
- Made RagdollZone only effect the local player for Fusion
Version 1.1.1
- Fixed WaterZone
Version 1.1.0
- Added WaterZone
- Added DespawnPooledObject
- Added RandomAudioPlayer
- Added RigManagerController
- Added RagdollZone
- Added SpawnCrateOnTriggerEnter
Version 1.0.0
- Stability improvements
- Improved Unity Integration
- Spawn On Trigger Enter
Version 0.2.0
- Added GravityChamber
- Added VoidCounterObject
- Changed namespaces
Version 0.1.0
- Added TimescaleController
- Added UpdateTMP
- Added even more debug logging
Version 0.0.1
- Fixed DestroyOnCollision still being able to delete your hand's collider
- Added modstats with JevilLib
Version 0.0.0
- Release