| Date uploaded | 2 weeks ago |
| Version | 0.5.8 |
| Download link | TheModMen-BoneHunt-0.5.8.zip |
| Downloads | 692 |
| Dependency string | TheModMen-BoneHunt-0.5.8 |
This mod requires the following mods to function
bonelib-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.2.1Lakatrazz-Fusion
A multiplayer mod for BONELAB, taking advantage of its physical interaction.
Preferred version: 1.14.2Mash-MashGamemodeLibrary
An extensive library with features related to gamemode creation.
Preferred version: 1.0.5README
BoneHunt
FULL GAMEMODE UPDATE!!
Status: Almost released!! I fixed most of the bugs, but it still sometimes shoves you under the floor. That's more of a bonelab issue, so just to be safe have some kind of panic button mod. I'm still workin on it, and any more gamebreaking issues will be fixed before 1.0.0. Propping, movement, and fusion compatibility is working perfectly. There are a few issues that are kinda just limitations with fusion or the game as a whole that I can't fix, but it's nice enough to be able to give a fun and polished experience!
The full gamemode is supposed to be a core thing. PLEASE give bug reports or ideas, I would love feedback before the full release!
A physics-based prop possession mod for BONELAB. Pick a nearby physics prop from BoneMenu (or just touch one), and become it: full physics-driven movement, not VRChat movement. Works solo, and syncs over LabFusion so other players actually see you as the prop.
Features
- Possess any nearby physics prop via a BoneMenu picker, sorted by distance
- Touch-to-possess: arm "Transform to Prop" and the next thing your hand touches becomes you
- Real physics movement: force-driven, not kinematic teleporting. Heavy props feel heavy.
- Fusion-synced: other players in the lobby see and hear you as the prop, including voice position
- Full control scheme, VR and flatscreen both supported
Controls
| Action | VR | Flatscreen |
|---|---|---|
| Move | left stick | WASD |
| Jump | 'A' button on Quest | Space |
| Snap upright | left stick click | R |
| Snap to prop & depropify | right stick click | G |
Roadmap
- A UI overhaul(Closest thing I can compare the current to is the old fusion UI. It's not super clean and I would love something custom.)
- COMPLETED! Dedicated Fusion gamemode (proper prop hunt: hiders/seekers, timer, scoring)
- Better prop filtering (component-based instead of name-based where possible)
- Ability for prop to get shot and transform automatically back to player(?)
- Some way for other hiders to be able to see who's hiding as a prop and what's actually a prop
- A text chat thing for people who are hiding as props, as voice chat is currently not working when you prop
CHANGELOG:
0.5.8: Added a somewhat basic fusion gamemode to get some bug reports and feedback so you can play an actual round with rules!
0.3.1: Fixed a ton of bugs, and began some work roadmap stuffs.
0.2.5: Overhauled Fusion support, fixing many major bugs: Player rig visibility: I just kinda shove your rig underground aggressively, so it's janky and might not work in all scenarios. I'll have a better fix eventually. Not being able to deprop: This one is self explanitory and doesn't need a huge explanation(i changed one value).
Hope you can enjoy prop hunt in fusion with friends now!
0.1.3: Put prop list behind DEBUG MODE toggle.
Installation
Requires:
- BoneLib (not the deprecated package — check for the "Deprecated" tag before installing)
- LabFusion — required even for solo play, BoneHunt won't load without it
- MashGamemodeLibrary - It's how the fusion gamemode works. Won't work without it
Install via Thunderstore Mod Manager or r2modman and dependencies should resolve automatically. If you do it manually, get the non-deprecated bonelib.
Known issues
- Ragdoll mods (e.g. RagdollPlayer) are filtered out of the prop list by name, but might still appear if you're running an unusual ragdoll mod, or if I completely messed up the filter.
- You can possess other fusion players, but I haven't found a way to fix that. I hope it'll be patched by full release!
Found something not listed here? Please report it, and help make the mod better!
Reporting bugs
The more detail, the faster this gets fixed:
- What you were doing when it happened
- Your
Latest.logfromMelonLoader(or your mod manager's profile folder) - Whether you were solo or in a Fusion lobby
- Email the bug report to [email protected]
Credits
Built on BoneLib and LabFusion by Lakatrazz and the BONELAB modding community(is it gnonme anymore? Is it a bunch of people? Who on EARTH develops the bonelib version by bonelib??).