DynamicWalking
Walk-in-place locomotion: the stick only aims, stepping in place moves you. Ported from ryansmith1129's Physical Walking (B&S).
| Date uploaded | 2 weeks ago |
| Version | 1.1.3 |
| Download link | The_Dynamic_Team-DynamicWalking-1.1.3.zip |
| Downloads | 610 |
| Dependency string | The_Dynamic_Team-DynamicWalking-1.1.3 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.6.6bonelib-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.2.1README
Dynamic Walking
Physical walk-in-place locomotion for BONELAB.
Instead of gliding wherever you push the stick, Dynamic Walking splits moving into two intentions:
- The thumbstick only aims. Push it the way you want to go (forward, strafe, backward), but on its own it no longer moves you.
- Stepping moves you. March in place and the up-and-down bob of your head becomes your walking speed. Step faster and, with running on, you break into a run.
Both are required: stick centered, you stay put no matter how you bob; stick pushed but standing still, you stay put until you start stepping. It works with everything normal walking does, including climbing ledges, sprinting, and full Fusion multiplayer (other players just see you walking).
Steady vertical motion from slopes, elevators, teleports and crouches is filtered out, so only real stepping moves you, and your speed follows your pace.
Settings (BoneMenu → Dynamic Walking)
- Dynamic Walking: master on/off (off = normal stick movement).
- Activate Running: let fast stepping break into a run.
- Step Sensitivity: how easily a head bob becomes movement.
- Min Step Strength: ignore head motion gentler than this.
- Reset Defaults: restore the tuning.
Installation
Install with the Thunderstore Mod Manager / r2modman, or manually drop DynamicWalking.dll into your BONELAB/Mods folder. Requires MelonLoader and BoneLib.
Credits
Made by The Dynamic Team, mostly with AI (around 95%). Based on "Physical Walking" for Blade & Sorcery by ryansmith1129, the original walk-in-place mod that inspired this BONELAB port: https://www.nexusmods.com/bladeandsorcery/mods/13940
CHANGELOG
Changelog
1.1.3
Fixed the mod not working
1.1.2
Added a 'Made by AI' message to the description of the mod. This is a small change to acknowledge that the mod was created with the help of AI.
1.1.0
Accuracy overhaul. Steady vertical motion (ramps, elevators, teleports, crouches) no longer pushes you, real stepping is detected by its up/down rhythm so looking around won't drift you, movement is smoother with a clean stop, and your speed now follows how fast you march.
1.0.0
First release. Walk-in-place locomotion: the thumbstick sets direction, stepping in place sets speed.