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VoidIndustries-DeadPiece-0.4.0 icon

DeadPiece

Dismemberment mod for BONELAB with LabFusion multiplayer sync. Adds limb-based health, bone-specific sever, blood effects, movement penalties, and host-authoritative network state.

Date uploaded 3 days ago
Version 0.4.0
Download link VoidIndustries-DeadPiece-0.4.0.zip
Downloads 209
Dependency string VoidIndustries-DeadPiece-0.4.0

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3
bonelib-BoneLib-3.2.1 icon
bonelib-BoneLib

A BONELAB mod for making life easier for other mod creators.

Preferred version: 3.2.1
Lakatrazz-Fusion-1.14.2 icon
Lakatrazz-Fusion

A multiplayer mod for BONELAB, taking advantage of its physical interaction.

Preferred version: 1.14.2
TrevTV-AudioImportLib-1.3.0 icon
TrevTV-AudioImportLib

A simple mod library that allows mod creators to import audio files as AudioClips.

Preferred version: 1.3.0

README

DeadPiece 0.4.0

This mod took 5 months of development, and it's finally done.

Dismemberment mod for BONELAB VR with full LabFusion multiplayer support.

DeadPiece adds a limb-based health system to every avatar. Attacks sever individual limbs with bone-specific HP thresholds, movement penalties, blood effects, and head/limb sever visuals — all synced across the network with a host-authoritative model.

Features

  • Limb dismemberment — bone-specific health, per-avatar scaling from real max_Health
  • Host-authoritative multiplayer — host calculates sever rolls, clients receive confirmed state; no desync
  • Blood effects — procedural fallback, vanilla game blood, stump bleed pulses, custom blood color per avatar
  • Movement penalties — lose both legs and you fall; no walking, no jumping
  • Hand blocking — lose an arm and grip interaction is disabled
  • Head & limb sever — optional visual effects for lethal head shots
  • Attack type balancing — piercing, blunt, slash, stab, fire multipliers and sever chance
  • Autoinjector healing — restores all missing limbs in multiplayer
  • Visual hit marks & cut masks — optional Marrow visual feedback
  • Dual-stick death reset — double-tap both thumbsticks to die and respawn
  • Sound effects — on dismemberment
  • BoneMenu settings — blood color configurable in-game

Installation

  1. Install MelonLoader for BONELAB.
  2. Install BoneLib, LabFusion and AudioImportLib into BONELAB/Mods/.
  3. Download Deadpiece.dll.
  4. Copy Deadpiece.dll to BONELAB/Mods/.
  5. Copy the DeadPiece folder (with sounds) to BONELAB/UserData/.

The mod registers itself via MelonLoader on game start.

Multiplayer

DeadPiece 0.4.0 uses a host-authoritative model:

  • The attacking client sends a hit message to the host.
  • The host calculates limb HP, sever roll, and blood color.
  • The host broadcasts the confirmed state to all clients.
  • Clients apply the authoritative limb mask and cannot override it locally.

All players in a session must run the same version of DeadPiece 0.4.0.

Configuration

The only configurable option is blood color, available via BoneMenu in-game.

Requirements

License

See source code. Maintained by VoidIndustries.