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WeatherElectric-InfiniteAmmo-1.3.0 icon

InfiniteAmmo

Pretty self explanatory.

Date uploaded 8 months ago
Version 1.3.0
Download link WeatherElectric-InfiniteAmmo-1.3.0.zip
Downloads 19616
Dependency string WeatherElectric-InfiniteAmmo-1.3.0

This mod requires the following mods to function

WeatherElectric-OneLastLibPt2-1.0.0 icon
WeatherElectric-OneLastLibPt2

Core mod for my mods to reduce code duplication.

Preferred version: 1.0.0
LavaGang-MelonLoader-0.7.1 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.1

README

Infinite Ammo

What else do you want me to put here? It does what the title says it does.

What about the other infinite ammo mods?

Cam's adds a shit ton of ammo on level load, but it's possible to run out of that too.

The other one just isn't even optimized.

This one gives you 2000 ammo upon loading into a level, then restores 1 ammo each time a bullet is fired, which keeps your ammo count at 2000 forever, preventing super high numbers.

It won't give you more ammo on level load if you already have a ton of ammo, so it won't just infinitely grow higher.

Also doesn't do it OnUpdate! WHY DO PEOPLE USE ONUPDATE FOR THIS SHIT

CHANGELOG

v1.3.0

  • Fixed harmony error
  • Changed some code to use OneLastLibPt.2 to avoid duplicated code over many mods

v1.2.1

  • Fixed some cases where ammo would never get added

v1.2.0

  • Add ammo when a gun is picked up instead of on AmmoInventory.Awake, only adds if you have no ammo
  • This'll bypass anything that removes your ammo
  • Increase added ammo to 2000

v1.1.0

  • Only add ammo type that's shot
  • Only add 1000 ammo on awake
  • This helps against having a massive int for ammoinventory's fields. It'll just stay at the amount it was at.

v1.0.1

  • Patch 5 fix
  • Add 1 ammo when ammo is taken rather than 500000, just to make the number not go up too high.

v1.0.0

  • Initial Release