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WeatherElectric-SecondaryMotion-1.0.1 icon

SecondaryMotion

A secondary motion system for BONELAB.

Date uploaded 9 hours ago
Version 1.0.1
Download link WeatherElectric-SecondaryMotion-1.0.1.zip
Downloads 63
Dependency string WeatherElectric-SecondaryMotion-1.0.1

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3
WNP78-FieldInjector-2.1.1 icon
WNP78-FieldInjector

A utility for other mods to inject monobehaviour fields into the IL2CPP domain.

Preferred version: 2.1.1

README

Secondary Motion

A secondary motion system for BONELAB.

(swisches my big fluffy $$$$-ing tail) Netskie

In-Game Footage

Unity Editor

SDK mods using these scripts can be compiled perfectly fine!

If someone installs the SDK mod and doesn't have this code mod installed, your SDK mod will still work, just anything using Secondary Motion will not.

It will not break other parts of your SDK mod just because the code mod isn't loaded.

Unity Inspector

While it could technically be universal, FieldInjector is very specific to the Unity version that BONELAB uses, so it'd likely not work well in other games.

Isn't There Another Mod For This?

Yes! But I just personally don't like how it works.

No hate to the developers of that mod, it's not badly made, just some quirks cause it to not work how I'd want a mod like this to work. I don't think mine is inherently better, I just prefer simplicity!

This mod will still work fine alongside theirs, though! However, SecondaryMotion will take priority if it's on the same exact object as DynamicBones.

Really hoping that doesn't turn out in an Object.Destroy() war. I'm not destroying DynamicBone components everywhere!! Just only ones that are on the same exact object as SecondaryMotion to prevent double simulations.

CHANGELOG

v1.0.1

  • Add handling for when DynamicBones is present on the same object as SecondaryMotion, as a soft dependency so it is not required to have it installed
  • Redid icon and README a bit

v1.0.0

  • Initial Release