SecondaryMotion
A secondary motion system for BONELAB.
| Date uploaded | 9 hours ago |
| Version | 1.0.1 |
| Download link | WeatherElectric-SecondaryMotion-1.0.1.zip |
| Downloads | 63 |
| Dependency string | WeatherElectric-SecondaryMotion-1.0.1 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3WNP78-FieldInjector
A utility for other mods to inject monobehaviour fields into the IL2CPP domain.
Preferred version: 2.1.1README
Secondary Motion
A secondary motion system for BONELAB.
(swisches my big fluffy $$$$-ing tail) 

Unity Editor
SDK mods using these scripts can be compiled perfectly fine!
If someone installs the SDK mod and doesn't have this code mod installed, your SDK mod will still work, just anything using Secondary Motion will not.
It will not break other parts of your SDK mod just because the code mod isn't loaded.

While it could technically be universal, FieldInjector is very specific to the Unity version that BONELAB uses, so it'd likely not work well in other games.
Isn't There Another Mod For This?
Yes! But I just personally don't like how it works.
No hate to the developers of that mod, it's not badly made, just some quirks cause it to not work how I'd want a mod like this to work. I don't think mine is inherently better, I just prefer simplicity!
This mod will still work fine alongside theirs, though! However, SecondaryMotion will take priority if it's on the same exact object as DynamicBones.
Really hoping that doesn't turn out in an Object.Destroy() war. I'm not destroying DynamicBone components everywhere!! Just only ones that are on the same exact object as SecondaryMotion to prevent double simulations.
CHANGELOG
v1.0.1
- Add handling for when DynamicBones is present on the same object as SecondaryMotion, as a soft dependency so it is not required to have it installed
- Redid icon and README a bit
v1.0.0
- Initial Release