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notnotnotswipez-Bonelab_Multiplayer_Mockup-1.5.0 icon

Bonelab Multiplayer Mockup

Bonelab Multiplayer Mockup, not the greatest, but it works! (PCVR)

Date uploaded 3 years ago
Version 1.5.0
Download link notnotnotswipez-Bonelab_Multiplayer_Mockup-1.5.0.zip
Downloads 3739
Dependency string notnotnotswipez-Bonelab_Multiplayer_Mockup-1.5.0

This mod requires the following mods to function

gnonme-BoneLib-1.2.0 icon
gnonme-BoneLib

A BONELAB mod for making life easier for other mod creators.

Preferred version: 1.2.0

README

THIS MOD USES DISCORD GAME SDK. THIS FEATURE IS CURRENTLY BROKEN ON SOME ACCOUNTS. YOU COULD GET UNLUCKY, UNFIXABLE BY ANYBODY OTHER THAN DISCORD IF YOU DO.

Discord Server For This Mod: https://discord.gg/cNy4Zc2GQ5

Installation

Put the .dll file in your mods folder

Description

This is a Mockup to demonstrate the potential of Multiplayer in Bonelab. No it does not work for Quest. No it is not perfect. Keep in mind the performance is not great in all circumstances.

Information and Bugs!

Press S on your keyboard to start a server, then send invites through Discord. Press O to reset sync Ids (Manual resync for everybody). Press P to end a server.

When using this mod, keep in mind that its just a mod made as a sort of demonstration and an experiment for myself. It certainly works for your sandbox needs, and campaign maps are theoretically possible to play. However! Performance will not always be the greatest, and there are a handful of bugs.

If you cant see somebody when you join their server, ask them to change their avatar!!!

This is usually on the first time they join, scene loads should be okay. (Modded avatars work fine)

This mod was uploaded purely to satisfy a small amount of the desire for Bonelab Multiplayer. This mod will be obselete when a better multiplayer mod comes out (AKA. Bonelab Fusion).

What Syncs?

  • Gun Firing (But you probably shouldnt be swapping guns to eachother, weird reload bug happens if you do)
  • Grabbed items
  • Spawned items
  • NPCs
  • NPCs spawned via maps or game events (Occasionally doesnt work, god bless your soul if you wanna play street puncher)
  • Spawning items through the spawn gun auto syncs. (Sometimes it breaks)

Changelog

1.5.0

  • Improved stability on syncing by a bit
  • Added manual override to reset sync IDs (Keybind is O, only the host can press this). Press this when stuff starts to desync and you'd like to manually resync everybody.
  • Improved NPC spawning/reusing on levels by a bit
  • Fixed objects unjointing when you grab them (Thanks Lakatrazz)