You are viewing a potentially older version of this package. View all versions.
skait5k-DynamicRagdoll-1.0.4 icon

DynamicRagdoll

Makes NPCs dranatically react to hits

Date uploaded 2 weeks ago
Version 1.0.4
Download link skait5k-DynamicRagdoll-1.0.4.zip
Downloads 42
Dependency string skait5k-DynamicRagdoll-1.0.4

This mod requires the following mods to function

bonelib-BoneLib-3.1.4 icon
bonelib-BoneLib

A BONELAB mod for making life easier for other mod creators.

Preferred version: 3.1.4

README

Installation

Makes NPCs dramatically react to hits

What it does

Guns make them stumble and catch themselves, headshots snap their heads, leg shots buckle legs, shotguns lift and drop them

Punches just snap the body part back. Blunt weapons fully knock them down and they grab their wounds. Knives make them fold onto the cut and clutch the wound with both hands

If you shoot someone mid swing, the swing cancels. Almost dead enemies stay down twitching and clutching their wound for a while instead of popping back up. Crablets, turrets, skeletons, null rats, cultists and omni projectors aren't affected

Requirements

MelonLoader and BoneLib

Installation

Drop both DynamicRagdoll and DynamicRagdoll2 into your mods folder

CHANGELOG

Changelog

1.0.0

Release

1.0.1

Tried to fix page

1.0.2

Fixed manifest

1.0.3

Fixed README

1.0.4

Hit npcs keep coming at you

1.0.5

Hit npcs keep coming at you PROPERLY

1.1.0

Suffer now happens at 5hp and has a 25% chance of happening

Props and wall hits now have reactions

Fixed npcs getting stuck kneeling

Bullets slow npcss down

Menu now only has a mod disabler

1.1.1

Steps work properly

Changed icon

Gun strength config

Removed suffer from some npcs

Fixed rolling

1.2.0

Npcs balance better

Clutch longer

Added localized force

Gun config

Added brace

No death animations

Added ledge holding

Bug fixes

1.2.1

Guns deal 50% less damage

Melee deals 35% less damage

Ledge grab fix

Headshots always kill

Modded guns config

1.2.2

Bug fixes