| Date uploaded | 2 weeks ago |
| Version | 1.0.5 |
| Download link | skait5k-DynamicRagdoll-1.0.5.zip |
| Downloads | 520 |
| Dependency string | skait5k-DynamicRagdoll-1.0.5 |
This mod requires the following mods to function
bonelib-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.1.4README
Installation
Makes NPCs dramatically react to hits
What it does
Guns make them stumble and catch themselves, headshots snap their heads, leg shots buckle legs, shotguns lift and drop them
Punches just snap the body part back. Blunt weapons fully knock them down and they grab their wounds. Knives make them fold onto the cut and clutch the wound with both hands
If you shoot someone mid swing, the swing cancels. Almost dead enemies stay down twitching and clutching their wound for a while instead of popping back up. Crablets, turrets, skeletons, null rats, cultists and omni projectors aren't affected
Requirements
MelonLoader and BoneLib
Installation
Drop both DynamicRagdoll and DynamicRagdoll2 into your mods folder
CHANGELOG
Changelog
1.0.0
Release
1.0.1
Tried to fix page
1.0.2
Fixed manifest
1.0.3
Fixed README
1.0.4
Hit npcs keep coming at you
1.0.5
Hit npcs keep coming at you PROPERLY
1.1.0
Suffer now happens at 5hp and has a 25% chance of happening
Props and wall hits now have reactions
Fixed npcs getting stuck kneeling
Bullets slow npcss down
Menu now only has a mod disabler
1.1.1
Steps work properly
Changed icon
Gun strength config
Removed suffer from some npcs
Fixed rolling
1.2.0
Npcs balance better
Clutch longer
Added localized force
Gun config
Added brace
No death animations
Added ledge holding
Bug fixes
1.2.1
Guns deal 50% less damage
Melee deals 35% less damage
Ledge grab fix
Headshots always kill
Modded guns config
1.2.2
Bug fixes