Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
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| Date uploaded | 2 months ago |
| Version | 1.0.0 |
| Download link | OctoLab-ConfigTeams-1.0.0.zip |
| Downloads | 55 |
| Dependency string | OctoLab-ConfigTeams-1.0.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117Jo912345-FixedConfig
Enables `HideManagerGameObject` in BepInEx.cfg, which fixes many mod issues after 2.4.3
Preferred version: 1.0.0README
Now you can add custom teams with a config.
How to add custom teams:
- Find the config file named "com.OctoLab.MoreTeams.cfg".
- Add a new variable with hex colors in the format "fill|border|idk_side_color_on_teams_button", like this:
"BlackAndWhite = ffffff|000000|918189". - In "Colours", add your variable name after the "|" symbol, like this:
"Yellow|BrightPurple|Orange"->"Yellow|BrightPurple|Orange|BlackAndWhite". - Save and enjoy.
If you write the variable incorrectly, the game may crash.
If you add the wrong variable name in "Colours" - for example, "Yellow|BrightPurple|Orange|BlackandWhite" instead of "Yellow|BrightPurple|Orange|BlackAndWhite" -
the variable "BlackAndWhite" will just be deleted, and a variable named "BlackandWhite" will appear, which is a default yellow color.
CHANGELOG
v1.0.0
- Mod releas
v1.0.1
- Added Replace Teams feature
- Added Multiplayer support if number of teams not more then original
v1.0.2
- Added lost dependencie
- More log info
v1.1.0
- Fix bug when players don't spawn, if 2 or more player was in one new team
v1.1.1
- New teams can spawn if players more than 4 (btw i think, i cant test it rn)