Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
| Date uploaded | a month ago |
| Version | 1.1.0 |
| Download link | OctoLab-ConfigTeams-1.1.0.zip |
| Downloads | 50 |
| Dependency string | OctoLab-ConfigTeams-1.1.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117Jo912345-FixedConfig
Enables `HideManagerGameObject` in BepInEx.cfg, which fixes many mod issues after 2.4.3
Preferred version: 1.0.0README
Config Teams
Now you can add custom teams and replace original with a config.
How to add custom teams:
- Find the config file named "com.OctoLab.MoreTeams.cfg".
- Add a new variable with hex colors in the format "fill|border|saturated", like this:
"BlackAndWhite = ffffff|000000|918189". - In "Colours", add your variable name after the "|" symbol, like this:
"Yellow|BrightPurple|Orange" -> "Yellow|BrightPurple|Orange|BlackAndWhite". - Save and enjoy.
P.S. You also can replace teams with your new teams by set "ReplaceTeams" on true, also if you replace teams and number of teams not more then original, you can play in multiplayer. :)
Be carefully
-
If you write the variable incorrectly, the game may crash.
-
If you add the wrong variable name in "Colours" - for example, "Yellow|BrightPurple|Orange|BlackandWhite" instead of "Yellow|BrightPurple|Orange|BlackAndWhite" -
the variable named "BlackandWhite" will appear, which is a default yellow color.
CHANGELOG
v1.0.0
- Mod releas
v1.0.1
- Added Replace Teams feature
- Added Multiplayer support if number of teams not more then original
v1.0.2
- Added lost dependencie
- More log info
v1.1.0
- Fix bug when players don't spawn, if 2 or more player was in one new team
v1.1.1
- New teams can spawn if players more than 4 (btw i think, i cant test it rn)