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Joive BGMod BepInEx
BGMod for Burglin Gnomes by Joive. BepInEx build with ESP, item tools, spawning tools, resources, player options, world tools, and an in-game menu.
By Joive
| Date uploaded | 3 weeks ago |
| Version | 0.1.1 |
| Download link | Joive-Joive_BGMod_BepInEx-0.1.1.zip |
| Downloads | 17 |
| Dependency string | Joive-Joive_BGMod_BepInEx-0.1.1 |
README
BGMod BepInEx
BGMod by Joive for Burglin' Gnomes.
Version: 0.1.1
Install
Put BGMod-BepInEx-Joive.dll into:
C:\Program Files (x86)\Steam\steamapps\common\Burglin' Gnomes\BepInEx\plugins
Requires BepInEx 5 x64 for Unity Mono.
Controls
InsertorF1: open the menu.G: teleport to crosshair / forward.F2: Fly toggle, experimental.F3: Noclip toggle, experimental.
Features
- Dark in-game menu with English/Russian UI language.
- ESP for items, level items, humans, machines, and players.
- Inventory item giver and level item tools.
- Spawn tools for items, prefabs, NPCs, and existing units.
- Resource tools.
- Player options, HUD, performance settings, World tab, and Debug tab.
- Fly and Noclip are experimental and stay off by default.
World/spawn features that create networked objects need host/server.
CHANGELOG
Changelog
v1.3.2
- Improved Human hands spawning for supported weapons and objects.
- Fixed forced weapon equip so it does not push the Human into a broken menu-made state.
- Kept the Human's normal AI behavior in charge after giving an item.
v1.3.1
- Removed forced house stage buttons from the World tab.
- Added an emergency home repair button for a missing home.
- Reset unsafe movement settings in the installed config.
v1.3.0
- Added extra menu keys:
F1,Home,F10, andKeypadMinus. - Added
OpenMenuOnStartso the menu can appear right after launch for testing. - Added menu open/close messages to the BepInEx log.
- Made module errors isolated, so a broken feature should not stop the menu from opening.
- Kept unsafe house-stage buttons disabled until a stable game method is found.
- Cleaned the readme and manifest text.
v1.2.0
- Fixed Long hands restoring back to normal after turning it off.
- Changed defaults: most options now start off, with only BGMod and Player features enabled.
- Updated ESP unit names so spawned characters show useful names instead of generic component names.
- Reworked resource tools to use the stockpile/deposit inventory first.
- Added round time status in the menu header.
- Added more Chaos actions.
- Updated manifest dependency to
BepInEx-BepInExPack-5.4.2304.
v1.1.0
- Updated manifest and plugin version.
- Documented BepInEx 5.4.23.5 or higher as the required loader version.
- Added English/Russian menu language setting, English by default.
- Kept game item, unit, and level names in the game's own language.
- Marked Fly and Noclip as experimental and kept them off by default.
- Kept teleport on
G.
v0.1.0
- Added the BepInEx 5 x64 / Unity Mono version of BGMod by Joive.
- Ported ESP, item tools, resources, player options, performance settings, menu, HUD, and Debug tab.
- Replaced MelonLoader startup, config, logging, and coroutine usage with BepInEx equivalents.
- SaveAssist is not included.