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Joive BGMod BepInEx
BGMod for Burglin Gnomes by Joive. ESP, item tools, spawning, resources, player options, world tools, and an in-game menu.
| Date uploaded | 2 weeks ago |
| Version | 1.3.3 |
| Download link | Joive-Joive_BGMod_BepInEx-1.3.3.zip |
| Downloads | 1514 |
| Dependency string | Joive-Joive_BGMod_BepInEx-1.3.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
BGMod BepInEx
BGMod by Joive for Burglin' Gnomes.
Version: 1.3.2
Install
Requires BepInEx 5.4.23.5 or higher.
Put BGMod-BepInEx-Joive.dll into:
C:\Program Files (x86)\Steam\steamapps\common\Burglin' Gnomes\BepInEx\plugins
Menu
Insert,F1,Home,F10, orKeypadMinus: open BGMod.- Most options are off by default.
- Player features are enabled by default so the Player tab is ready to use.
- If the menu still does not open, set
OpenMenuOnStart = truein the config.
Features
- ESP for items, level objects, units, machines, and players.
- Item giver, resource tools, spawn tools, world tools, online actions, and chaos tools.
- Spawn tools can put supported weapons and objects into the Human's hands.
- Player options with speed, god mode, stamina, long hands, teleport, Fly, and Noclip.
- Fly and Noclip are experimental and stay off unless you enable them.
- English/Russian menu language.
Online actions need host/server control in most lobbies.
Support
If you feel like supporting my work, my Ko-fi is here: https://ko-fi.com/joive
CHANGELOG
Changelog
v1.3.2
- Improved Human hands spawning for supported weapons and objects.
- Fixed forced weapon equip so it does not push the Human into a broken menu-made state.
- Kept the Human's normal AI behavior in charge after giving an item.
v1.3.1
- Removed forced house stage buttons from the World tab.
- Added an emergency home repair button for a missing home.
- Reset unsafe movement settings in the installed config.
v1.3.0
- Added extra menu keys:
F1,Home,F10, andKeypadMinus. - Added
OpenMenuOnStartso the menu can appear right after launch for testing. - Added menu open/close messages to the BepInEx log.
- Made module errors isolated, so a broken feature should not stop the menu from opening.
- Kept unsafe house-stage buttons disabled until a stable game method is found.
- Cleaned the readme and manifest text.
v1.2.0
- Fixed Long hands restoring back to normal after turning it off.
- Changed defaults: most options now start off, with only BGMod and Player features enabled.
- Updated ESP unit names so spawned characters show useful names instead of generic component names.
- Reworked resource tools to use the stockpile/deposit inventory first.
- Added round time status in the menu header.
- Added more Chaos actions.
- Updated manifest dependency to
BepInEx-BepInExPack-5.4.2304.
v1.1.0
- Updated manifest and plugin version.
- Documented BepInEx 5.4.23.5 or higher as the required loader version.
- Added English/Russian menu language setting, English by default.
- Kept game item, unit, and level names in the game's own language.
- Marked Fly and Noclip as experimental and kept them off by default.
- Kept teleport on
G.
v0.1.0
- Added the BepInEx 5 x64 / Unity Mono version of BGMod by Joive.
- Ported ESP, item tools, resources, player options, performance settings, menu, HUD, and Debug tab.
- Replaced MelonLoader startup, config, logging, and coroutine usage with BepInEx equivalents.
- SaveAssist is not included.