Mods that depend on MelonLoader
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Last updated: a month ago
A BONELAB mod for making life easier for other mod creators.
Last updated: 2 months ago
HBMF - Hard Bullet Modding Framework. A mod that adds some cool functions, and makes life easier for mod creators.
Last updated: 2 years ago
A mod for loading in custom items, making life easier for other mod creators, and a whole lot more.
Last updated: 4 years ago
Make the visuals in Bonelab look better!
Last updated: an hour ago
Automatic pistol, M4 and scoped sniper sold by Stan, with matching ammo, co-op reloads and host-synced unlocks and prices. Windows IL2CPP.
Last updated: 3 hours ago
Vehicle framework for Schedule I. Drivers and passengers sit visibly with hands on the wheel. Adds a first person view, horn, indicators, locks and owners, a base interior for vanilla cars and co-op sync.
Last updated: 4 hours ago
Your old mods stopped working after a Schedule I update? Polyfill patches the game so a lot of them run again. It patches the game, not your mods - your own files are never changed, and one console command takes the patch back out.
Last updated: 7 hours ago
Makes NPC'S panic hearing gunshots!
Last updated: 17 hours ago
Adds in the Starship Enterprise to BloonsTD6 with 7 Upgrade Paths that have 6 Upgrades each.
Last updated: 18 hours ago
Lets you press the PageUp and PageDown keys (configurable) to cycle your hero while in a game.
Last updated: 18 hours ago
Adds an assortment of minor utilities to BTD6.
Last updated: 18 hours ago
Adds an assortment of minor gameplay altering tweaks to BTD6, including **Buffable Paragons**!.
Last updated: 18 hours ago
Adds in a new custom tower themed around playing cards.
Last updated: 18 hours ago
Instead of your Towers being restricted to 5 Upgrades in one path and 2 in another, you can take your upgrades in any path, optionally up to all 15!
Last updated: 19 hours ago
doppel addon that adds fusion support, colored usernames, voice chat, horror mode, and other things!!!
Last updated: 19 hours ago
Room-by-room building map and minimap: explored or full, exits with the shortest path out, stairs, loot. Shared exploration, in-game settings (F8). Client-side only.
Last updated: 21 hours ago
Per-player casino profit and loss for Blackjack, Ride the Bus and Slots: live HUD standings, a day-end stats screen, and an API for other mods. Co-op, IL2CPP.
Last updated: a day ago
A clean square minimap with adjustable size, camera heading, teammate markers, owned properties, active deals and native map locations. IL2CPP.
Last updated: a day ago
Announces player deaths with supported damage causes and attacker names. Solo/co-op, IL2CPP. Install on every player. Unknown causes use a simple death notice.
Last updated: a day ago
Police responses scale with offense severity. Player-scaled patrols, replenishing reserves, mixed weapons, coordinated pursuits, searches, and stuck recovery. Vanilla officer toughness. SP/co-op, IL2CPP.
Last updated: a day ago
Adds a Mods tab to the game's settings screen. Other mods register switches, sliders and dropdowns backed by their MelonPreferences with one call each. IL2CPP.
Last updated: a day ago
Shorter animations, fades and waits, a clock and run stats on the HUD, faster terminals, and a MODS menu in the game's settings. It doesn't change any game rules.
Last updated: a day ago
Physical friends-board sorting by name, BP, friend date, recent encounters, wins, losses and total matches, with reversible ordering.
Last updated: a day ago