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ParcelBoard
A small board in the corner that counts the parcels of the level by destination: all of them, fragile, heavy, frozen and every other mark.
| Date uploaded | a week ago |
| Version | 0.1.0 |
| Download link | CatLib-ParcelBoard-0.1.0.zip |
| Downloads | 102 |
| Dependency string | CatLib-ParcelBoard-0.1.0 |
This mod requires the following mods to function
README
Parcel Board
A small board in the corner of the screen that tells you how many parcels are in the level and where they go.
What it does
- One small table. A column for all parcels and one per mark: Heavy, Fragile, Dark, Frozen, Hot and the rest. A row per destination, Cat's Island first, those are the ones that arrived. Everything under the line is to send.
- Damaged parcels that need the repair table, and parcels still to stamp.
- Sizes. How many parcels of each size there are, with a picture of the box and the shelf cells it takes.
- Closed, it shows only the totals; Ctrl+O opens the rows. Ctrl+P hides the whole board. It steps aside by itself when the pause menu or the day recap is open.
Settings
Settings → Mods → Parcel Board.
- Which lists to show: always, only when they have parcels, or never.
- Hide destinations with no parcels, or keep them.
- The corner of the screen, the size, how see-through the background is.
- Destination names next to their stamps, or just the stamps.
- Count everything, or leave out the parcels on the boat and at customers.
Playing with friends
Only you need it. It works with any host, with or without mods.
Found a bug?
Report it on GitHub. If the game crashed, attach the folder from the CatLib crash window,
otherwise BepInEx/LogOutput.log before you start the game again.
CHANGELOG
Changelog
0.1.0
- A table of parcel counts in a corner of the screen: a column for all parcels and for every mark, a row per destination, damaged parcels, parcels still to stamp, and parcels by size in a small table of their own: a drawn box for every size with the cells it takes on a shelf, like 2×2. A long list of sizes wraps into columns as tall as the destinations.
- Every column has an icon. The game has none for broken parcels and parcels that must not touch others, so the board draws its own.
- Lists open and close with Ctrl+O, the board hides with Ctrl+P and with the game's menus.
- Per list: always, when not empty or never. Empty rows hidden until a parcel comes. Corner, size, a faint background and destination names are settings.
- Only for the player who has it: never paused and works with any host.